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[FOURK] Implement race-based (and inventory-based) skill cap adjustme…
…nts. * Any weapon you get in starting inventory will have a skill cap no less than basic. (Your starting skill was already being raised to basic. This prevents you from being above your max.) * Dwarves can now always get to at least skilled in pick-axe, and can get to expert if a human of the same role would be able to get to skilled. * Gnomes can always get to skilled in crossbow and aklys and can go two skill ranks higher than a human of the same role, up to a maximum of expert (crossbow) or master (club). * Orcs can get at least skilled in scimitar and two ranks higher than a human of the same role up to a maximum of master. * Elves can always get at least basic skill in bows, regardless of their role, and can get to skilled if a human of the same role could get to basic. TODO: consider raising max to Master ---=== ALSO ===--- Fix bugs in the race-based skill cap augmentation. There were two bugs here, one in the player's favor and one against. The count wasn't being respected, so the cap was always being bumped to the maximum. However, the game was ignoring the maximum if it had previously been zero. Raising the current skill level to unskilled if it was previously restricted fixes this.
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