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Unity-Volumetric-Clouds

I attempted to implement potentially the most iconic clouds shader by iq in a way that works in Unity. I didn't realise that the noise texture for his shader was an unusual one. To create the same texture in Unity, I created a custom function that generates it in run-time. The algorithm was found in this interesting thread here. Screenshot

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I would like to integrate this shader with the scene's camera, which allows the user to look around the clouds from any angles...

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