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finlae.py
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finlae.py
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import turtle
import random
import time
turtle.speed(0)
turtle.tracer(1,0)
price = 0
SIZE_X = 1920
SIZE_Y = 1060
turtle.setup(SIZE_X,SIZE_Y) # setting up the borders to be 1000x1000
turtle.color("blue")
#CREATING THE PLAYER
turtle.register_shape("player1.gif")
turtle.register_shape("left.gif")
player = turtle.clone()
player.shape("player1.gif")
#CREATING THE SELLER
turtle.register_shape("Seller(1).gif")
seller = turtle.clone()
seller.shape("Seller(1).gif")
#CREATING WRITING DUDE
writer = turtle.clone()
writer.shape("turtle")
writer.up()
writer.goto(860,440)
#LISTS
player_pos = []
obj_pos = []
turtle.hideturtle()
screen = turtle.Screen()
screen.bgpic('BackgroundRoom.gif')
SQUARE_SIZE = 20
#Registering the shapes To make them available players!
turtle.register_shape("armsofa.gif")
turtle.register_shape("singlebed.gif")
turtle.register_shape("Seller(1).gif")
turtle.register_shape("tree.gif")
shape_ls = ["armsofa", "singlebed"]
#Writing the List of Shapes
turtle.up()
turtle.goto(0,400)
turtle.write(shape_ls, False, "center", font=("Arial", 18, "normal"))
turtle.down()
sold_list = []
def check_item(item):
global price
if item == "singlebed":
item_ap(item,singlebed)
if item == "armsofa":
item_ap(item,armsofa)
def choose_items():
item = str(screen.textinput('Welcome to the house', "What item would you like to swap?(armsofa or singlebed)"))
check_item(item)
item = str(screen.textinput('Choose more items, write no if you finished already', "What item would you like to swap?(armsofa or singlebed)"))
check_item(item)
turtle.ht()
#item appear in a random place
def item_ap(item,item_turtle):
#make a turtle whose shape is the item
#item_turtle = turtle.Turtle()
item_turtle.shape(item + '.gif')
item_turtle.penup()
#make borders for the items to appear
min_x=0 #-int(SIZE_X/4/SQUARE_SIZE)+1
max_x=int(SIZE_X/5/SQUARE_SIZE)-1
min_y=-int(SIZE_Y/5/SQUARE_SIZE)-1
max_y=int(SIZE_Y/5/SQUARE_SIZE)+1
#Pick a position that is a random multiple of SQUARE_SIZE
pos_x = random.randint(min_x,max_x)*SQUARE_SIZE
pos_y = random.randint(min_y,max_y)*SQUARE_SIZE
#make a stamp and put it on the random place
item_turtle.goto(pos_x,pos_y)
obj_pos.append(item_turtle.pos())
#Creating The Objects
singlebed = turtle.Turtle()
armsofa = turtle.Turtle()
#Puttin em in a list
objects = [singlebed, armsofa]
choose_items()
#MAKING THE FIRST LEVEL(THE HOUSE)
turtle.pensize(10)
ishouse = True
#Setting position for seller character
seller.up()
seller.goto(-225, 0)
seller.speed(1)
#This variable is to see if plant tree was called
istree = None
def plant_tree():
global price, istree
if not istree:
if price >= 2000:
istree = True
turtle.clear()
writer.undo()
writer.color("red")
writer.write("$" + str(price),False,"center",font=("Arial", 30, "bold"))
time.sleep(0.2)
screen.bgpic('forestobig.gif')
trees_num = int(screen.textinput('With the money you have gained', "How many trees would you like to plant? every tree cost 2$"))
tree_turtle = turtle.Turtle()
tree_turtle.up()
tree_turtle.shape("tree.gif")
if (trees_num * 2) < price:
for i in range(0,trees_num):
min_x=-int(1000/2/SQUARE_SIZE)+1
max_x=int(1000/2/SQUARE_SIZE)-1
min_y=-int(1000/2/SQUARE_SIZE)-1
max_y=int(1000/2/SQUARE_SIZE)+1
#Pick a position that is a random multiple of SQUARE_SIZE
pos_x = random.randint(min_x,max_x)*SQUARE_SIZE
pos_y = random.randint(min_y,max_y)*SQUARE_SIZE
tree_turtle.goto(pos_x,pos_y)
idtree = tree_turtle.stamp()
tree_list.append(idtree)
#time.sleep(2)
print("You planted " + str(trees_num) + " trees!")
print("keep helping the enviorment")
#for t in tree_list:
#tree_turtle.clearstamp()
price -= trees_num * 2
time.sleep(4)
tree_turtle.clearstamps()
tree_turtle.ht()
make_house()
turtle.listen()
writer.undo()
else:
turtle.clear()
writer.undo()
writer.goto(860,440)
writer.color("red")
writer.write("$" + str(price),False,"center",font=("Arial", 30, "bold"))
time.sleep(0.2)
screen.bgpic('forestobig.gif')
trees_num = int(screen.textinput('With the money you have gained', "How many trees would you like to plant? every tree cost 2$"))
tree_turtle = turtle.Turtle()
tree_turtle.up()
tree_turtle.shape("tree.gif")
if (trees_num * 2) < price:
for i in range(0,trees_num):
min_x=-int(1000/2/SQUARE_SIZE)+1
max_x=int(1000/2/SQUARE_SIZE)-1
min_y=-int(1000/2/SQUARE_SIZE)-1
max_y=int(1000/2/SQUARE_SIZE)+1
#Pick a position that is a random multiple of SQUARE_SIZE
pos_x = random.randint(min_x,max_x)*SQUARE_SIZE
pos_y = random.randint(min_y,max_y)*SQUARE_SIZE
tree_turtle.goto(pos_x,pos_y)
idtree = tree_turtle.stamp()
tree_list.append(idtree)
#time.sleep(2)
print("You planted " + str(trees_num) + " trees!")
print("keep helping the enviorment")
#for t in tree_list:
#tree_turtle.clearstamp()
price -= trees_num * 2
time.sleep(4)
tree_turtle.clearstamps()
tree_turtle.ht()
make_house()
turtle.listen()
writer.undo()
#function to make house
def make_house():
global sold_list
turtle.clear()
screen.bgpic("BackgroundRoom.gif")
seller.hideturtle()
turtle.up()
turtle.goto(-400,-300)
turtle.down()
house_pos = [(400,-300),(400,300),(-400,300),(-400,-300)]
for da_hous_pos in house_pos:
turtle.goto(da_hous_pos[0],da_hous_pos[1])
turtle.up()
turtle.goto(0,0)
turtle.down()
make_house()
edgeup = 400
edgedown = -270
edgeright = 400
edgeleft = -400
turtle.hideturtle()
player.up()
#O
#O O
#MAKING IT MO OVE
#O O
#O
UP_ARROW = "Up"
LEFT_ARROW = "Left"
DOWN_ARROW = "Down"
RIGHT_ARROW = "Right"
if not ishouse:
counter = 300
time_step = 5
UP = 0
DOWN = 1
LEFT = 2
RIGHT = 3
direc = None #Direction but too lazy to write it fully :p
def up():
global direc
direc = UP
player_move()
turtle.onkeypress(up, UP_ARROW)
#MAKING THE THING MOVE
def down():
global direc
direc = DOWN
player_move()
turtle.onkeypress(down, DOWN_ARROW)
def right():
global direc
direc = RIGHT
player_move()
player.shape("player1.gif")
turtle.onkeypress(right, RIGHT_ARROW)
def left():
global direc
direc = LEFT
player.shape("left.gif")
player_move()
turtle.onkeypress(left, LEFT_ARROW)
obj_ind = None
tree_list = []
seller.speed(1)
def player_move():
global ishouse, obj_ind, sold_list, price
STEP = 20
player_pos = player.pos()
# XOS YOS ARE X AND Y POSTIONS FOR PLAYER
xos = player_pos[0]
yos = player_pos[1]
if direc == UP:
if not yos >= edgeup:
player.goto(xos,yos+STEP)
else:
player.goto(xos,yos-STEP)
elif direc == DOWN:
if not yos <= edgedown:
player.goto(xos,yos-STEP)
else:
player.goto(xos,yos+STEP)
elif direc == LEFT:
if not xos <= edgeleft:
player.goto(xos-STEP,yos)
elif ishouse: #THIS R CODE FOR HIT WALL LEFT
player.goto(300,0)
objects[obj_ind].goto(300,40)
make_market()
ishouse = False
else:
player.goto(xos+STEP,yos)
elif direc == RIGHT:
if not xos >= edgeright:
player.goto(xos+STEP,yos)
elif not ishouse: #THIS R CODE FOR HIT WALL RIGHT
player.goto(-300,0)
objects[obj_ind].goto(-300,40)
make_house()
ishouse = True
elif istree and ishouse:
plant_tree()
else:
player.goto(xos-STEP,yos)
#This is for selling the objects to the seller character
for x in objects:
if ishouse and x not in sold_list:
x.st()
if x.pos() == player.pos():
obj_ind = objects.index(x)
if x.pos()[0] <= seller.pos()[0]+125 and x.pos()[0] > seller.pos()[0]-20 and not ishouse and x not in sold_list:
x.ht()
sold_list.append(x)
print("poof!")
price += 1001
print("supreme, gucci... most importantly TREES")
plant_tree()
writer.color("green")
writer.write("$" + str(price),False,"center",font=("Arial", 30, "bold"))
#This is to make items disappear when changing rooms
if obj_ind != None:
objects[obj_ind].goto(xos ,yos + 40)
if obj_ind == 0 and not ishouse:
objects[1].hideturtle()
elif obj_ind == 1 and not ishouse:
objects[0].hideturtle()
def make_market():
turtle.clear()
screen.bgpic("market(2).gif")
seller.showturtle()
turtle.penup()
turtle.goto(-400,-270)
turtle.pendown()
market_pos = [(400,-270),(400,270),(-400,270),(-400,-270)]
for da_mark_pos in market_pos:
turtle.goto(da_mark_pos[0],da_mark_pos[1])
turtle.penup()
turtle.goto(-200,75)
turtle.pendown()
turtle.goto(-250,75)
turtle.goto(-200,75)
turtle.goto(-200,-75)
turtle.goto(-250,-75)
for x in range(10):
seller.goto(-225, 20)
seller.goto(-225, -20)
seller.goto(-225, 0)
turtle.listen()