Releases: yvileapsis/yUI-NVSE
Crash Logger - 4.5.4 - PDB loading bugfix
Fork of Cobb's Crash Logger that implements logging for quite a few game RTTI classes. This is supposed to be a much more readable alternative that doesn't require reverse-engineering skills to figure out what went wrong.
This update fixes an issue where Crash Logger sometimes wouldn't load available PDB files.
Crash Logger - 4.5.3 - NVAC warning
Fork of Cobb's Crash Logger that implements logging for quite a few game RTTI classes. This is supposed to be a much more readable alternative that doesn't require reverse-engineering skills to figure out what went wrong.
This update adds NVAC warning to the log.
Crash Logger - 4.5.2 - Better Memory Printout
Fork of Cobb's Crash Logger that implements logging for quite a few game RTTI classes. This is supposed to be a much more readable alternative that doesn't require reverse-engineering skills to figure out what went wrong.
This update makes memory printout more readable and fixes minor issues regarding introspection of NiExtraData and various NiNode children.
Crash Logger - 4.5 - Bugfixes, Memory and Strings
Fork of Cobb's Crash Logger that implements logging for quite a few game RTTI classes. This is supposed to be a much more readable alternative that doesn't require reverse-engineering skills to figure out what went wrong.
This release I fixed bugs introduced in 4.4 like the crash while opening GECK, or old printout failures, as well as added additional features like memory information printout as well as print out of anything resembling a string as string and rudimentary support for Fallout 3.
Crash Logger - 4.4 - Threads and Demangling
Fork of Cobb's Crash Logger that implements logging for quite a few game RTTI classes. This is supposed to be a much more readable alternative that doesn't require reverse-engineering skills to figure out what went wrong.
This release has an added thread name printout as well as better handling of RTTI classes' names.
Crash Logger - 4.3 - Stability
Fork of Cobb's Crash Logger that implements logging for quite a few game RTTI classes. This is supposed to be a much more readable alternative that doesn't require reverse-engineering skills to figure out what went wrong.
This release is dedicated to fixing an uncommon, but long-standing bug where Crash Logger would crash itself, not being able to process data, leading to incomplete logs.
Crash Logger - 4.2 - Even More Nonsensical
Fork of Cobb's Crash Logger that implements logging for quite a few game RTTI classes. This is supposed to be a much more readable alternative that doesn't require reverse-engineering skills to figure out what went wrong.
This release is mostly about reworking internal components of the Crash Logger. By this point this is not at all a fork of Cobb's Crash Logger, sharing almost zero code. Still, out of respect for the original implementation the title is preserved. For the interested these features are: use of copied dbghelp.dll in accordance with Microsoft documentation, new asynchronous logger (which does nothing interesting for this project), reimplementation of Gamebryo class formatting through C++ std::format.
The noticeable features are: rearrangement of the sections so that the most dangerous and crash-prone Stackwalk section is processed last; module printout is now alphabetized and prints out plugin versions for most of the NVSE plugins.
Crash Logger - 4.1a - Crash Logs folder and NiNodes
Fork of Cobb's Crash Logger that implements logging for quite a few game RTTI classes. This is supposed to be a much more readable alternative that doesn't require reverse-engineering skills to figure out what went wrong.
Main feature of this release is "Crash Logs" folder, automatically filled with old crash logs, so you never accidentally delete an important log by restarting the game. Updates to processing of NiNode-based classes should allow for better logging of game 3D objects.
Hopefully with less crashing.
Crash Logger - 4.0 - Initial release
Fork of Cobb's Crash Logger that implements logging for quite a few game RTTI classes. This is supposed to be a much more readable alternative that doesn't require reverse-engineering skills to figure out what went wrong.
Crash Logger - 4.1 - Crash Logs folder and NiNodes - Recalled
Fork of Cobb's Crash Logger that implements logging for quite a few game RTTI classes. This is supposed to be a much more readable alternative that doesn't require reverse-engineering skills to figure out what went wrong.
Main feature of this release is "Crash Logs" folder, automatically filled with old crash logs, so you never accidentally delete an important log by restarting the game. Updates to processing of NiNode-based classes should allow for better logging of game 3D objects.