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尊敬的作者您好,我在阅读代码的过程中,发现laserMapping.cpp文件中的“Nearest_Points“变量没有被赋值但是多处被用到,请问这是正确做法么?若您看到给我回复,我万分感谢。
The text was updated successfully, but these errors were encountered:
laserMapping.cpp中的第687行,创建了一个引用points_near,其直接引用Nearest_Points[i]
auto &points_near = Nearest_Points[i];
其值随后在第692行中被修改
ikdtree.Nearest_Search(point_world, NUM_MATCH_POINTS, points_near, pointSearchSqDis);
Sorry, something went wrong.
哇,好及时,谢谢!是我看的不仔细了
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尊敬的作者您好,我在阅读代码的过程中,发现laserMapping.cpp文件中的“Nearest_Points“变量没有被赋值但是多处被用到,请问这是正确做法么?若您看到给我回复,我万分感谢。
The text was updated successfully, but these errors were encountered: