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Releases: z3y/VRCMarker

v2.2.1

08 Apr 11:29
@z3y z3y
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Fixes

  • Fixed alpha clip on gles without msaa (this fixes the line renderer on android phones and the quest camera)

v2.2.0

02 May 21:35
@z3y z3y
c8ad26a
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  • New feature: Gradients

image

v2.1.0: Merge pull request #13 from z3y/dev

28 Apr 19:10
@z3y z3y
289ab84
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Optimizations and bug fixes

  • Reduces udon overhead
  • Calculate expand directions in shader instead of udon. No need to set repeated data in UVs, use vertex ID instead
  • Calculate bounds only at the end of writing. Use infinite while updating the mesh
  • Added SPI support to the trail renderer shader
  • Reorganized folder structure
  • Added version number on the texture

v2.0.8

08 Dec 20:34
@z3y z3y
f5fa38a
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  • Changes to the erase button
  • Swapped undo and erase all. Hold for erase, Click for undo. Since there is likely not going to be a separate eraser having a faster way to undo is needed. Undo button now removes the entire line at once
  • Fixed undo lines being visible at 0,0,0
  • Added a script for reseting positions of all pens if they arent held (without UI)

v2.0.7

29 Nov 13:19
@z3y z3y
3671b94
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  • Editor script fixes
  • Fix randomize color button applying previous color
  • Added another variant
  • Saturation slider for the model material

v2.0.6: Merge pull request #8 from z3y/dev

08 Nov 13:10
@z3y z3y
1571c3b
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  • Fixed the editor script, values will now properly change and be able to undo

v2.0.5

05 Nov 19:11
@z3y z3y
6a41f67
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  • Added LTCGI to the marker mesh shader
  • Emission slider for trail lines
  • Editor script fix

v2.0.4

24 Oct 22:58
@z3y z3y
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  • Undo lines by holding erase

v2.0.3

14 Oct 20:18
@z3y z3y
ca28d99
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  • Small threshold before markers start writing remotely for reduced networking of small lines or dots
  • Remote update rate reduction to prevent drawing more lines than the incoming sync lines array length

v2.0.2

10 Oct 20:08
@z3y z3y
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Fixed some sync issues