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Merge pull request #22 from z88dk/master
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update to master
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feilipu committed May 26, 2018
2 parents 555b9ad + 948689f commit 8b3ba41
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1 change: 0 additions & 1 deletion .gitignore
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**/*.exe
**/*.lib
**/*.o
**/*.out
**/*.vcxproj.user
**/lib*.a
**/zcc_opt.def
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6 changes: 3 additions & 3 deletions .gitmodules
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[submodule "ext/optparse"]
path = ext/optparse
url = https://github.com/skeeto/optparse.git
[submodule "ext/regex"]
path = ext/regex
url = https://github.com/geoffmcl/regex.git
[submodule "ext/uthash"]
path = ext/uthash
url = https://github.com/troydhanson/uthash.git
[submodule "ext/Unity"]
path = ext/Unity
url = https://github.com/ThrowTheSwitch/Unity.git
[submodule "ext/regex"]
path = ext/regex
url = https://github.com/geoffmcl/regex.git
6 changes: 5 additions & 1 deletion doc/ZXSpectrumZSDCCnewlib_GettingStartedGuide.md
Expand Up @@ -27,8 +27,12 @@ an excellent basis for Spectrum games written with Z88DK:
| --------------- | ------------- |
| [SP1, Getting Started](https://github.com/z88dk/z88dk/blob/master/doc/ZXSpectrumZSDCCnewlib_SP1_01_GettingStarted.md) | Getting started with SP1 |
| [SP1, Masked Sprites](https://github.com/z88dk/z88dk/blob/master/doc/ZXSpectrumZSDCCnewlib_SP1_02_SimpleMaskedSprite.md) | Masked sprites |
| [SP1, Animated Sprites](https://github.com/z88dk/z88dk/blob/master/doc/ZXSpectrumZSDCCnewlib_SP1_03_AnimatedSprite.md) | Animated sprites |

These documents are a work in progress. Comments and suggestions are welcome in
the [Z88DK Sinclair ZX forum](https://www.z88dk.org/forum/viewforum.php?id=2).

[Derek Fountain](http://www.derekfountain.org/), April, 2018
Example code with pre-compiled TAP files and occasionally some further work
and extensions can be found in the author's [Github project](https://github.com/derekfountain/z88dk-zxspectrum-examples).

[Derek Fountain](http://www.derekfountain.org/), May, 2018
3 changes: 2 additions & 1 deletion doc/ZXSpectrumZSDCCnewlib_SP1_02_SimpleMaskedSprite.md
Expand Up @@ -430,4 +430,5 @@ links](https://github.com/z88dk/z88dk/blob/master/doc/ZXSpectrumZSDCCnewlib_SP1_
given in the first article in this series will now make sense, since most of them
use masked sprites.

The next article in this series will start to explore sprite animation.
The [next article](https://github.com/z88dk/z88dk/blob/master/doc/ZXSpectrumZSDCCnewlib_SP1_03_AnimatedSprite.md)
in this series explores sprite animation.

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