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Fix EOL
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pauloscustodio committed Feb 14, 2019
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240 changes: 120 additions & 120 deletions doc/lib3d.txt
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-------------------------
3D Libraries (2/15/2002)
Doc taken from the OZ Developement kit.
See section III for Credits on this file and on the whole library
$Id: lib3d.txt,v 1.3 2004-03-02 16:49:48 stefano Exp $
-------------------------
TOC
I. Introduction
II. Reference
III. Credits/Acknowledgements
IV. Links
I. Introduction
----------------
The 3D Libraries include a standard set of functions for making your own 3D functions. This document is a reference for these functions.
II. Reference
--------------
The following is a reference for the available functions in lib3d.lib. Please note that you will have to include "lib3d.h" in order to use these functions in your code.
void ozrotatepointx(Vector_t *v, int rot)
void ozrotatepointy(Vector_t *v, int rot)
void ozrotatepointz(Vector_t *v, int rot)
Use these functions to rotate a vector around the origin. The variable 'rot' is the rotation factor in degrees (?), not radians (? � p � 180). Note: Do not rotate the original coordinates! This will distort an object after a few times of use. Use ozcopyvector() to first copy the coordinates into a temporary variable and rotate them there.
Example:
...
Vector_t v;
...
v.x = 10;
v.y = 10;
v.z = 10;
ozrotatepointx(&v, 90);
ozrotatepointy(&v, 90);
ozrotatepointz(&v, 90);
...
void ozcopyvector(Vector_t *dest, Vector_t *src)
This function copies a vector's X, Y, and Z coordinates from *src to *dest.
Example:
...
Vector_t v1;
Vector_t v2;
...
ozcopyvector(&v2, &v1);
...
void oztranslatevector(Vector_t *v, Vector_t *offset)
Offset a vector by using this function. It will add the X, Y and Z coordinates from *offset to *v.
Example:
...
Vector_t v1;
Vector_t v2;
...
oztranslatevector(&v2, &v1);
...
void ozplotpointcam(Vector_t *v, Cam_t *c, Point_t *p)
This function will convert 3D vectors (X, Y, Z) into 2D Points (X, Y). This will even compensate for camera's position and angle. If you do not wish to use a camera in your program, use ozplotpoint() instead (see next function.)
Example:
...
Vector_t v;
Point_t p;
Cam_t mycam;
...
ozplotpointcam(&v, &mycam, &p);
...
void ozplotpoint(Vector_t *v, Point_t *p)
This function converts 3D vectors to 2D points without compensating for camera's position, thus it is much faster.
Example:
...
Vector_t v;
Point_t p;
...
ozplotpointcam(&v, &p);
...
III. Credits/Acknowledgements
3D Libraries Copyright� 2002, Mark Hamilton Jr. Vector rotation optimizations performed by Lawrence Chitty. Wonderful Sine and Cosine enhancements done by Alexander Pruss.
Many thanks to on-line tutorials, Alexander Pruss and Benjamin Green for helping me with 3D concepts. I certainly learned a lot from this experience.
IV. Links
http://evesw.techmods.com - My development site.
http://www.ozdev.com - You should know this place--it's where you got the Hi-Tech C compiler from!
-------------------------

3D Libraries (2/15/2002)

Doc taken from the OZ Developement kit.
See section III for Credits on this file and on the whole library

$Id: lib3d.txt,v 1.3 2004-03-02 16:49:48 stefano Exp $

-------------------------

TOC
I. Introduction
II. Reference
III. Credits/Acknowledgements
IV. Links


I. Introduction
----------------
The 3D Libraries include a standard set of functions for making your own 3D functions. This document is a reference for these functions.



II. Reference
--------------
The following is a reference for the available functions in lib3d.lib. Please note that you will have to include "lib3d.h" in order to use these functions in your code.



void ozrotatepointx(Vector_t *v, int rot)
void ozrotatepointy(Vector_t *v, int rot)
void ozrotatepointz(Vector_t *v, int rot)

Use these functions to rotate a vector around the origin. The variable 'rot' is the rotation factor in degrees (?), not radians (? � p � 180). Note: Do not rotate the original coordinates! This will distort an object after a few times of use. Use ozcopyvector() to first copy the coordinates into a temporary variable and rotate them there.

Example:
...
Vector_t v;
...
v.x = 10;
v.y = 10;
v.z = 10;
ozrotatepointx(&v, 90);
ozrotatepointy(&v, 90);
ozrotatepointz(&v, 90);
...



void ozcopyvector(Vector_t *dest, Vector_t *src)

This function copies a vector's X, Y, and Z coordinates from *src to *dest.

Example:
...
Vector_t v1;
Vector_t v2;
...
ozcopyvector(&v2, &v1);
...



void oztranslatevector(Vector_t *v, Vector_t *offset)

Offset a vector by using this function. It will add the X, Y and Z coordinates from *offset to *v.

Example:
...
Vector_t v1;
Vector_t v2;
...
oztranslatevector(&v2, &v1);
...



void ozplotpointcam(Vector_t *v, Cam_t *c, Point_t *p)

This function will convert 3D vectors (X, Y, Z) into 2D Points (X, Y). This will even compensate for camera's position and angle. If you do not wish to use a camera in your program, use ozplotpoint() instead (see next function.)

Example:
...
Vector_t v;
Point_t p;
Cam_t mycam;
...
ozplotpointcam(&v, &mycam, &p);
...



void ozplotpoint(Vector_t *v, Point_t *p)

This function converts 3D vectors to 2D points without compensating for camera's position, thus it is much faster.

Example:
...
Vector_t v;
Point_t p;
...
ozplotpointcam(&v, &p);
...




III. Credits/Acknowledgements

3D Libraries Copyright� 2002, Mark Hamilton Jr. Vector rotation optimizations performed by Lawrence Chitty. Wonderful Sine and Cosine enhancements done by Alexander Pruss.
Many thanks to on-line tutorials, Alexander Pruss and Benjamin Green for helping me with 3D concepts. I certainly learned a lot from this experience.




IV. Links

http://evesw.techmods.com - My development site.
http://www.ozdev.com - You should know this place--it's where you got the Hi-Tech C compiler from!

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