-
Notifications
You must be signed in to change notification settings - Fork 0
/
background.py
63 lines (43 loc) · 1.57 KB
/
background.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
import pygame as py
from random import choice, randrange
from config import Velocity, width, heigth
img = (0,1,2,3)
class Ground(py.sprite.Sprite):
def __init__(self, x):
py.sprite.Sprite.__init__(self)
self.imagens = [py.image.load('assets/sprites/chao2.png'),
py.image.load('assets/sprites/chao3.png'),
py.image.load('assets/sprites/chao4.png'),
py.image.load('assets/sprites/chao5.png')]
self.index = choice(img)
self.image = self.imagens[self.index]
self.rect = self.image.get_rect()
self.rect[0] = x
self.rect[1] = 425
self.speedX = Velocity
def update(self):
self.rect.right -= self.speedX
if self.rect.right < 0:
self.rect[0] = 800
ground_group = py.sprite.Group()
def InitializeGround():
for i in range(15):
ground = Ground(60 * i)
ground_group.add(ground)
InitializeGround()
class Cloud(py.sprite.Sprite):
def __init__(self,x,y):
py.sprite.Sprite.__init__(self,self.containers)
self.image = py.image.load('assets/sprites/nuvem.png')
self.rect = self.image.get_rect()
self.rect[0] = x
self.rect[1] = y
def update(self):
self.rect.right -= 1
if self.rect.right < 0:
self.rect[0] = 700
cloud_group = py.sprite.Group()
Cloud.containers = cloud_group
def renderCloud():
if len(cloud_group) < 5 and randrange(0,300) == 10:
Cloud(width,randrange(heigth/5,heigth/2))