Code avaiable upon request.
Peh is a cross-platform mobile arcade game for both IOS and Android built in Java using libGdx. Players avoid falling Pehnemies to reach the highest scores they can. Players can collect falling Sunpehs to gain extra lives, and collect falling Pehbbles to purchase skins and upgrades in the shop.
- Movement System
- Simple tap-to-move
- Fadepeh system
- Pehnemies
- Follow Pehnemy
- Random Pehnemies
- Sunpehs
- Additional lives
- Pehbbles
- In-game currency
- Shop system
- Skins
- Upgrades
- Tutorial
- Original art and music
There are three types of falling Pehnemies the player has to avoid. The first one "follows" the player by reappearing at the current horizontal location of the player's Peh. The other two, which are slightly different shapes from the follow Pehnemy, reappear at random locations. Each type of Pehnemy has a speed scaling system, where they increase in speed everytime they give the player a point.
Players can collect Sunpehs for additional lives while in game. Every 15 points, there is a chance that the Sunpehs fall for the player to collect. There is initially one Sunpeh, and another spawns at 50 points.
Players can collect Pehbbles to use at the shop to purchase skins and upgrades. Similar to the Pehnemies, Pehbbles also have a speed scaling system. A total of 5 Pehbbles get spawned spread across different point thresholds.
Peh features original art created using Paint.net and original music composed in MuseScore. Peh uses a spritesheet to save device memory.
There are two music tracks included in Peh- the gameplay music and gameover music. Both tracks can be found in the assets folder on this GitHub page.
This app does not collect any data.