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Asset manger for good assets only

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Goods - Asset Pipeline

crates docs actions MIT/Apache loc

Goods is an asset system primarily designed for game engines. It supports definition of complex assets using powerful derive-macros and asynchronous loading with trait-based asset sources.

Definition

To define an asset users must implement Asset trait. Type that implements Asset traits are called assets and their values are produced by asset loading process.

Asset trait is rather complex. Many of its parts looks like boilerplate when defining simple asset type.

License

Licensed under either of

at your option.

Contributions

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

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