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Trouble building on Debian 8: no symbol #14
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I don't know. Now checked and works perfectly, hmm... Do you have 32-bit SLD2 and GLIBC? Does $ md5sum src/game-obj/NFS2SE.Linux.o
2cfb2b1c50f86dc5b49c82c5eb10514f src/game-obj/NFS2SE.Linux.o |
I have the following packages in debian/control: gcc:i386, This also means any packages pulled in as dependencies of those. Same error if reordering. I tried correcting the path to /usr/lib/i386-linux-gnu/, no luck either. Still looking at things. I don't have paths you have hard-coded in linker steps, maybe that's it? I am building this in a i386 chroot. I read this thread about ordering the objects/linkering. /lib/ld-linux.so.2
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I think this was my fault. I was using build steps in debian/rules from your master branch file, and I was using the v1.0.0 release...I'm sorry about that. I saw you made a lot of changes since then. On to the next steps! Can't wait to script the install further to get this prepped for my SteamOS repository. |
Thing that makes the rest of packaging this rough, is the Need For Speed II SE directory having spaces. Is there a reason why it has to be this way? is it hardcoded? |
Came up with a hack, since dh_install for Debian hates spaces in the install file. See here for more. SO what I did, was rename the folder at the end of the compile/link, added dashes, then used the install file with the dashes in the name. Added a postinst file that fires off after the user installs the deb package, which renames it back. On to the next stage :) |
Hmm, v1.0.0 and master differs too much. I think I'll release it soon.
You can change the directory name after compilation or modify the compilation script :) |
Ok, as long as the game will actually function with the directory name different, that is fine. I may just rename it and lowercase it after the compile/link. Thanks! |
Not sure what this means at the moment.
output:
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