Need For Speed™ II SE - Cross-platform wrapper with 3D acceleration and TCP protocol!
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Need For Speed II SE Simulate Escape key on joystick button Dec 19, 2016
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README.md
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README.md

NFSIISE

Screenshot

Cross-platform wrapper for the Need For Speed™ II SE game with 3D acceleration and TCP protocol!

GIT clone:

Don't forget to update submodules:

$ git submodule init
$ git submodule update

OpenGL

  • By default OpenGL 2 is used (except Android - it always uses GLES2).
  • To use OpenGL 1, add gl1 argument to compilation script.
  • To use OpenGL|ES 2, add gles2 argument to compilation script.

Compile for x86:

  • To compile the game you must have:
    • GCC or Clang compiler which can generate 32-bit code for x86 (set by $CC environment variable),
    • 32-bit OpenGL devel and drivers,
    • 32-bit SDL2 devel.
    • Yasm assembler,
  • On Debian you should add 32-bit architecture and install 32-bit dependencies (run as root):
dpkg --add-architecture i386
apt-get update
apt-get install libsdl2-dev:i386 gcc-multilib yasm
  • Edit the compile_nfs script, modify what do you want. Compile the game by executing the script - it will automaticly generate executable file inside Need For Speed II SE directory:
    • ./compile_nfs - native compilation for Unix-like systems (Linux, OS X, ...),
    • ./compile_nfs win32 - cross compilation for Windows.

Compile for non-x86 CPUs:

Information:

  • This game can run on ARM devices, also on Android. Only 32-bit little-endian CPUs are supported.
  • The performance is lower than original assembly code.
  • It can be less stable than assembly code due to possible translation bugs.

Requirements:

  • SDL2 (32-bit) and OpenGL (32-bit),
  • target must be 32-bit little-endian,
  • GCC 4.9 or higher (currenlty Clang is not supported).

Compilation:

Linux:

  • run ./compile_nfs cpp

Android:

  • install NDK and SDK (API levels: 14 and 16),
  • set environment variables: ANDROID_NDK_ROOT and ANDROID_HOME,
  • create directory path: src/Android/jni/SDL/include/SDL2,
  • download SDL2 sources and create symlinks from SDL2 source directory:
    • android-project/app/src/main/java/org to src/Android/src/org,
    • src to src/Android/jni/SDL,
    • include/*.h to src/Android/jni/SDL/include/SDL2,
  • run ./compile_nfs android or ./compile_nfs android install

Run:

  • Copy fedata and gamedata directories from the Need For Speed™ II SE original CD-ROM into Need For Speed II SE directory.
  • This game needs data from Need For Speed 2 Special Edition, otherwise you'll see a 'MOVIE FILE NOT FOUND' message!
  • You can delete unnecessary files, e.g. fedata/pc/text/text.*, because TCP version uses new files in root directory.
  • All files and directories copied from CD-ROM must have small letters on Unix-like systems!!!
    • Please use the Need For Speed II SE/convert_to_lowercase script if you have UPPERCASE names.
  • If you want to change the language, edit install.win file and change the first line. Leave 4nn as is and modify only language name. Possible languages are:
    • english,
    • french,
    • german,
    • italian,
    • spanish,
    • swedish.
  • Run the game.
  • The game settings files are located in ~/.nfs2se (%AppData%\.nfs2se on Windows). At the first run the nfs2se.conf.template will be copied there. You can modify the file if you want to configure the game. On Windows you can use open_config.bat to open the config file in notepad.
  • On Ubuntu 16.04 you can quick start by installing these dependencies: sudo apt install libgl1-mesa-glx:i386 libxinerama1:i386 libxrandr2:i386

What works:

  • Game controllers (reconnected game controllers should be the same),
  • Force Feedback (tested on Linux),
  • TCP and UDP connection,
  • Serial port connection,
  • Brightness,
  • Sound.

What does not work:

  • Modem connection (it will never work again, this feature has been removed from assembly code),
  • Force Feedback might not work on Windows due to bugs in SDL2. You can try to enable it in nfs2se.conf file (WindowsForceFeedbackDevice).

Function keys in-game

  • F1 - toggle rain,
  • F2 - car detail,
  • F3 - view distance,
  • F4 - toggle horizon,
  • F5 - toggle HUD (player 1),
  • F6 - toggle HUD (player 2),
  • F7 - toggle mirror,
  • F8 - toggle music,
  • F9 - toggle sound effects,
  • F10 - brightness,
  • F11 - reset car.

Additional information:

  • Arch Linux package is available in AUR as nfs2se-git.
  • Compilation on *BSD systems probably needs changes in compilation script (not tested).
  • Cockpit view and night driving are unavailable (original 3D-accelerated version doesn't have this), see NFSIISEN repository.
  • OpenGL 1.x only: if the game crashes it might not restore the gamma properly. In this case run: xgamma -gamma 1.0.
  • There is Docker based build environment available on GitHub.

Patches:

  • This directory contains patch for SDL 2.0.3 (SDL 2.0.4 has already this bugfix). It allows to use all axes in DualShock3 gamepad! You must also modify nfs2se.conf file (Joystick0Axes, Joystick0Buttons).
    • Unfortunately only main 6 axes in DualShock 3 are accessible since Linux 4.12.