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Bumblebee | ||
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By Shawn Chidester <zd3nik@gmail.com> | ||
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This is a UCI chess engine that uses the [Senjo UCI Adapter](https://github.com/zd3nik/SenjoUCIAdapter) and a hybrid move generator. I call the move generator a hybrid because it is a combination of the "home-brew" bitboard move generation approach used in [Bitfoot](https://github.com/zd3nik/Bitfoot) and the pre-compiled array approach I used in my [aperft](https://github.com/zd3nik/aperft) project. | ||
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Bumblebee also uses new forms of search selection, as compared to the techniques I've typically used in my other engines such as [Clubfoot](https://github.com/zd3nik/Clubfoot), [Bitfoot](https://github.com/zd3nik/Bitfoot), [Clunk](https://github.com/zd3nik/Clunk), Hiroki (never released), Fibonacci (never released), etc. | ||
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At some point I may release the source code for Bumblebee. But for the foreseeable it will remain private. | ||
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