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import curses | ||
import logging | ||
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logging.basicConfig(filename='sokoban.log', filemode='a', level=logging.DEBUG) | ||
log = logging.getLogger(__file__) | ||
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KEYS = { | ||
'movement': { | ||
# vim | ||
ord('h'): 'left', | ||
ord('j'): 'down', | ||
ord('k'): 'up', | ||
ord('l'): 'right', | ||
# wasd | ||
ord('w'): 'up', | ||
ord('a'): 'left', | ||
ord('s'): 'down', | ||
ord('d'): 'right', | ||
# arrow keys | ||
}, | ||
'quit': ord('q'), | ||
} | ||
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CHAR_TO_NAME = { | ||
'@': 'player', | ||
'#': 'wall', | ||
'o': 'box', | ||
'.': 'slot', | ||
'*': 'filled', | ||
' ': 'space', | ||
} | ||
NAME_TO_CHAR = dict(map(reversed, CHAR_TO_NAME.items())) | ||
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class GameMap(object): | ||
def __init__(self, game): | ||
self.scr = game.scr | ||
self.map = [] | ||
self.prev_char = 'space' | ||
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def update(self, coord, char_name): | ||
""" | ||
Updates coordinates with new character. | ||
""" | ||
x, y = coord | ||
self.map[y][x] = NAME_TO_CHAR[char_name] | ||
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def get_char(self, coord): | ||
""" | ||
Returns character at given coordinates. | ||
""" | ||
x, y = coord | ||
try: | ||
return CHAR_TO_NAME[self.map[y][x]] | ||
except IndexError: | ||
return None | ||
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@property | ||
def player_coord(self): | ||
""" | ||
Returns player's current coord on game map. | ||
""" | ||
for y, row in enumerate(self.map): | ||
for x, char in enumerate(row): | ||
print char | ||
if char == NAME_TO_CHAR['player']: | ||
return (x, y) | ||
else: | ||
raise Exception, "Error finding player coordition. Make sure there is an @ in your map!" | ||
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def load(self, map_filename): | ||
""" | ||
Loads map from file. | ||
""" | ||
try: | ||
with open(map_filename) as f: | ||
self.map = [[x for x in y.rstrip()] for y in f if not y.startswith(';')] | ||
except: | ||
raise Exception, 'Could not import map' | ||
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def draw(self): | ||
""" | ||
Draws map. | ||
""" | ||
self.scr.clear() | ||
self.scr.border(0) | ||
for y, row in enumerate(self.map): | ||
for x, char in enumerate(row): | ||
self.scr.addstr((y + 2), (x + 2), char) | ||
self.scr.refresh() | ||
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def next_coord(self, coord, key): | ||
""" | ||
Returns updated coordinates based on key press. | ||
""" | ||
return { | ||
'up': lambda x, y: (x, y-1), | ||
'down': lambda x, y: (x, y+1), | ||
'left': lambda x, y: (x-1, y), | ||
'right':lambda x, y: (x+1, y), | ||
}.get(KEYS['movement'][key])(*coord) | ||
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def move_player(self, key): | ||
""" | ||
Moves player. Returns new player coord, | ||
and character previously under new player coord. | ||
""" | ||
next_coord = self.next_coord(self.player_coord, key) | ||
next_char = self.get_char(next_coord) | ||
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def box(): | ||
box_coord = self.next_coord(next_coord, key) | ||
replaced_char = self.get_char(box_coord) | ||
if replaced_char == 'slot': | ||
self.update(box_coord, 'filled') | ||
elif replaced_char == 'space': | ||
self.update(box_coord, 'box') | ||
else: | ||
return invalid_movement() | ||
self.update(self.player_coord, self.prev_char) | ||
self.update(next_coord, 'player') | ||
self.draw() | ||
if next_char == 'filled': | ||
self.prev_char = 'slot' | ||
else: | ||
self.prev_char = 'space' | ||
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def move(): | ||
self.update(self.player_coord, self.prev_char) | ||
self.update(next_coord, 'player') | ||
self.draw() | ||
self.prev_char = next_char | ||
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def invalid_movement(): | ||
pass | ||
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return { | ||
'box': box, | ||
'filled': box, | ||
'slot': move, | ||
'space': move, | ||
}.get(next_char, invalid_movement)() | ||
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class Game(object): | ||
def __init__(self): | ||
self.scr = curses.initscr() | ||
curses.noecho() | ||
curses.curs_set(0) | ||
self.scr.keypad(1) | ||
curses.raw() | ||
self.map = GameMap(self) | ||
self.map.load('test_map') | ||
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def loop(self): | ||
log.info("Sokuban has started.") | ||
self.map.draw() | ||
try: | ||
while True: | ||
key = self.scr.getch() | ||
if key in KEYS['movement']: | ||
self.map.move_player(key) | ||
if key == KEYS['quit']: | ||
break | ||
except Exception: | ||
log.exception('Exception occured') | ||
finally: | ||
self.quit() | ||
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def quit(self): | ||
curses.nocbreak() | ||
self.scr.keypad(0) | ||
curses.echo() | ||
curses.endwin() | ||
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if __name__ == '__main__': | ||
game = Game() | ||
game.loop() |
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;test | ||
##### | ||
### # | ||
#.@o # | ||
### o.# | ||
#.##o # | ||
# # . ## | ||
#o *oo.# | ||
# . # | ||
######## |