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Doc Actor: En_Brob (Jabu Jabu Wobble Flesh Block) #1581

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merged 8 commits into from
Nov 19, 2023

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hiisuya
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@hiisuya hiisuya commented Nov 14, 2023

First actor documentation attempt, feel free to let me know anything I've done wrong, should be changed, or that I missed. Suggestion welcome as well.

Don't be afraid to tear into it, no better way to learn than through experience.

I was very unsure about the DL/Limb names, there were limbs inside of limbs that did nothing, so I checked another actor and they seemed to follow this pattern.

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@fig02 fig02 left a comment

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Just a couple comments. Overall great job, you are very in-tune to our naming conventions already :D

I did not really review the asset naming, if someone else wants to take a closer look at that

src/overlays/actors/ovl_En_Brob/z_en_brob.c Outdated Show resolved Hide resolved
src/overlays/actors/ovl_En_Brob/z_en_brob.c Outdated Show resolved Hide resolved
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@Dragorn421 Dragorn421 left a comment

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Good job :)

EnBrob_Stunned is a bit weird because it's not the stunned state itself, it's only the "goes to stunned" animation and the actual stunned state (including when you can walk on the blob) is part of EnBrob_Idle, but oh well

I only have one comment on the limb symbol names

assets/xml/objects/object_brob.xml Outdated Show resolved Hide resolved
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
@fig02 fig02 merged commit 68bdbf7 into zeldaret:main Nov 19, 2023
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krm01 pushed a commit to krm01/oot-public that referenced this pull request Nov 19, 2023
* brob function naming

* modified brob header file

* renamed skel, collision, and anims

* named limbs and dls

* renamed shock function

* ran formatter

* doc modifications

* Update assets/xml/objects/object_brob.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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3 participants