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GameSocket : next CurrentPlayer determination problem #50

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zelytra opened this issue Jul 3, 2024 · 1 comment · Fixed by #55
Closed

GameSocket : next CurrentPlayer determination problem #50

zelytra opened this issue Jul 3, 2024 · 1 comment · Fixed by #55
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backend bug Something isn't working
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zelytra commented Jul 3, 2024

On a party of 3 vs 2, they were a problem of next player calculation. Maybe because those players has been disconnected from the party

@zelytra zelytra added bug Something isn't working backend labels Jul 3, 2024
@zelytra zelytra self-assigned this Jul 3, 2024
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zelytra commented Jul 5, 2024

Not a problem from the code, but how the player are managned in the pool. Related to #53

@zelytra zelytra added this to the 0.1.1-alpha milestone Jul 5, 2024
zelytra added a commit that referenced this issue Jul 5, 2024
@zelytra zelytra mentioned this issue Jul 5, 2024
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@zelytra zelytra closed this as completed Jul 5, 2024
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