Releases: zenith391/PowerHigh
Releases · zenith391/PowerHigh
v0.9.9-alpha
- Content Packages
- Improved sleep time calculation
- Added EditableViewport
- Synchronized actives animations list.
- Re-added camera rotation
- Scenes and ScenedGame
- Texture Accelerators
- PowerHigh Network module for multiplayer
- Events spread from top to bottom object instdead of bottom to top, more consistent with rendering.
- PCMType for audio
- Sound and music have
int getSampleRate()
for rate andint getSampleBits()
for size. - BREAKING CHANGE! Renamed
SimpleGame
toAbstractGame
for clarity. - Other little changes
nightly-40
Do not use.
nightly-38
Do not use.
v0.9.8-alpha
- Better Audio including new audio samples rate (44100Hz and 96000Hz)
- JavaFX compatibility
- Some changes to architexture
v0.9.7.2-alpha
Additions
- Created AudioSource class
- Changed Music and Sound to extend AudioSource
- AWT Audio now working
Minor Additions
- DebugLogger now have function for warnings (logWarn)
To Do:
- Make Audio initialized by SimpleGame instdead of manually
v0.9.7.1-alpha
- Audio fix
v0.9.7-alpha
- Modularity
- PowerHigh core is now totally platform-independent
- Audio API is currently broke until i make a new release (coming soon, don't worry)
- Rename of package from old project name (LGGL) to the new one (PowerHigh)
- For most users it might look like a visual down-grade, but it's an technical upgrade (just look at the code). The visual will also be improved in later versions, alongside with, maybe, Texture compression because it's now stored in a integer array
v0.9.6-alpha
Very big update
Additions
- Animations! (GAN files are just regular ZIP files, they can be edited easily with a program which open ZIPs)
- StretchViewport
- Particles!
- Cameras!
- Musics!
Changes
- OpenGL (-Dsun.java2d.opengl=true) mode supports (mostly with fullscreen)
- Buffers used by Lighting renderer now beneficit hardware acceleration
- SwingObject now works, even if some optimizations can be done.
- Keyboard improvements
- BufferStrategies used for fullscreen (if screen is 30Hz, that's where delta is useful ;)
- Removed some internal functions
- Better error system. Feedback system coming soon
- The 🥇.0 will comes after summer vacation
Deletions
- Useless things that was there since 0.9.0 😮
v0.9.5-alpha
- This release add a lot of thing
- But everything is W.I.P.
INFO: Use that at your own risks. I'm not responsible of any broken things
v0.9.4-alpha
Additions
- Multiplayer
- Multi-platform starting
Deletions
- Deprecated Block is now deleted
Edits
- Sprite now auto-sizes to texture if no size specified
- PostProcessing coming in next update