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Releases: zenith391/PowerHigh

v0.9.9-alpha

07 Jan 18:39
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v0.9.9-alpha Pre-release
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  • Content Packages
  • Improved sleep time calculation
  • Added EditableViewport
  • Synchronized actives animations list.
  • Re-added camera rotation
  • Scenes and ScenedGame
  • Texture Accelerators
  • PowerHigh Network module for multiplayer
  • Events spread from top to bottom object instdead of bottom to top, more consistent with rendering.
  • PCMType for audio
  • Sound and music have int getSampleRate() for rate and int getSampleBits() for size.
  • BREAKING CHANGE! Renamed SimpleGame to AbstractGame for clarity.
  • Other little changes

nightly-40

16 Jun 09:28
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nightly-40 Pre-release
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Do not use.

nightly-38

16 Jun 09:19
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nightly-38 Pre-release
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Do not use.

v0.9.8-alpha

29 Dec 09:51
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v0.9.8-alpha Pre-release
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  • Better Audio including new audio samples rate (44100Hz and 96000Hz)
  • JavaFX compatibility
  • Some changes to architexture

v0.9.7.2-alpha

24 Oct 19:41
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v0.9.7.2-alpha Pre-release
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Additions

  • Created AudioSource class
  • Changed Music and Sound to extend AudioSource
  • AWT Audio now working

Minor Additions

  • DebugLogger now have function for warnings (logWarn)

To Do:

  • Make Audio initialized by SimpleGame instdead of manually

v0.9.7.1-alpha

16 Oct 16:48
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v0.9.7.1-alpha Pre-release
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  • Audio fix

v0.9.7-alpha

29 Sep 09:53
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v0.9.7-alpha Pre-release
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  • Modularity
  • PowerHigh core is now totally platform-independent
  • Audio API is currently broke until i make a new release (coming soon, don't worry)
  • Rename of package from old project name (LGGL) to the new one (PowerHigh)
  • For most users it might look like a visual down-grade, but it's an technical upgrade (just look at the code). The visual will also be improved in later versions, alongside with, maybe, Texture compression because it's now stored in a integer array

v0.9.6-alpha

14 Jul 15:49
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v0.9.6-alpha Pre-release
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Very big update

Additions

  • Animations! (GAN files are just regular ZIP files, they can be edited easily with a program which open ZIPs)
  • StretchViewport
  • Particles!
  • Cameras!
  • Musics!

Changes

  • OpenGL (-Dsun.java2d.opengl=true) mode supports (mostly with fullscreen)
  • Buffers used by Lighting renderer now beneficit hardware acceleration
  • SwingObject now works, even if some optimizations can be done.
  • Keyboard improvements
  • BufferStrategies used for fullscreen (if screen is 30Hz, that's where delta is useful ;)
  • Removed some internal functions
  • Better error system. Feedback system coming soon
  • The 🥇.0 will comes after summer vacation

Deletions

  • Useless things that was there since 0.9.0 😮

v0.9.5-alpha

24 Jun 09:07
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v0.9.5-alpha Pre-release
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  • This release add a lot of thing
  • But everything is W.I.P.

INFO: Use that at your own risks. I'm not responsible of any broken things

v0.9.4-alpha

12 Jun 17:44
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v0.9.4-alpha Pre-release
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Additions

  • Multiplayer
  • Multi-platform starting

Deletions

  • Deprecated Block is now deleted

Edits

  • Sprite now auto-sizes to texture if no size specified
  • PostProcessing coming in next update