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IDEAS.txt
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IDEAS.txt
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ROOM
----
Floor grouped tiled with slight height differences
Glow spheres: clustered into 3-5 groups for render groups, lights are added separately
intensity oscillates per group
Ceiling like floor but with much larger height variation: baseColour variations?
some lights on the ceiling
some pillars extend all the way through the floor
Movement: simple 2D collision map, circle for player
construct map from floor creation
place colliders such that we don't have > 1 collision at a time
Bunch of coloured lights circling around for height-map wall effects
IDEAS
-----
Witty text
One _Special_ Room?
SH / RE style puzzles?
find the thing(s) that act(s) as a (combined) key
obscure text / number puzzles
Room Escape
jiggle the bits to find stuff to get to the exit
Cube
each room is the same except for some minor differences
a maze essentially
lends itself well to ProcGen
Groundhog day
The room / space is always the same but your actions determine outcome, repeat until you get it right
prevent series of bad things from happening
make good things happen
timed
many deaths
combine with ridic puzzles
frantic or more exploratory?
frantic requires much scripting, good interaction
exploratory needs some nudges to keep things going
hint system, character speaking ala UC
needs to be rel. short because of repetition, which is good
Car (crash)?
dream thing ala SH1
car escape :)
bleh
Basically "The Room"
it sold plenty so must be good
whole room is the puzzle
moving parts
much planning I see
puzzles