Releases: zenzoa/spritist
Releases · zenzoa/spritist
Spritist 2.2.0
- Update framework to Tauri 2 beta (mostly under-the-hood stuff, but now there are real checkboxes in the menus)
- Add waiting spinner (helpful when opening large files)
- Add About dialog (find out what version you're running)
- Allow multi-select in Insert Image dialog (so you don't have to rely on drag-and-drop to insert a bunch of frames at once)
v2.0.2
v2.0.1
v2.0
Changes since last beta:
- Add custom success notification to avoid the Windows ding
- When quick-exporting a sprite directly from the Import Spritesheet dialog, open it afterwards
- Update frames in-place instead of redrawing them all every action
Changes since 1.x:
- Complete rewrite in Tauri
- Smaller file size and lighter memory footprint
- Copy a frame in Spritist, then paste it in your favorite art program and vice versa
- Shift sprites within their frames
- Themes!
- Builds available for MacOS and Linux
v2.0 Beta 5
Big thing:
- Add quick-export options to Import Spritesheet dialog
Little things:
- Highlight non-integer input in red to provide better feedback in the Import Spritesheet dialog
- Pressing the 'enter' key after editing an input in an import/export dialog will return focus to the confirm button
- Add titles to file dialogs
- Change Replace Frame shortcut to ctrl+r to avoid conflict with dev tools
- Swap shortcuts for Import and Export Spritesheet to match what they were in Spritist 1.x
Bug fixes:
- More shortcuts-on-Windows bugs have been fixed
To-do:
- After using the quick-export options, actually open the file that was saved
- Try not to refresh all the frames every time to avoid the window flashing
- Replace system "success" dialog with a less noisy/interrupt-y custom notification
v2.0 Beta 4
- All file dialogs should now start in the folder for the currently open file
- Exported PNGs should have much smaller file sizes
- Bug fixes:
- Prevent default webview behavior on keyboard shortcuts so they work correctly for Spritist
- Remove Wayland clipboard support for now because it broke Windows and MacOS builds
- Number input arrows now recalculate other values correctly
v2.0 Beta 3
- Added the ability to shift the pixels within selected frames by using ctrl+shift+[arrow keys]. (Note that there is a limitation: if you shift pixels out of the frame, you can't just shift them back into frame; you'll have to use undo.)
- Added the ability to copy image data into and out of Spritist. That means you can copy an image from your favorite drawing program, and paste it directly into Spritist - or vice versa! (Note that I've only tested this on Linux with Wayland so far, so please let me know if you run into issues on Windows, MacOS, or X11.)
v2.0 Beta 2
- Added keyboard shortcuts of import/export commands
- Added command to replace selected frames with an image (instead of just inserting an image)
- The Import Spritesheet dialog now remembers your last column + row settings (until you close Spritist)
v2.0 Beta 1
Stability feels better, so I'm moving from Alpha to Beta releases.
- Added ability to zoom in to better see small sprites
v2.0 Alpha 5
Fixed keyboard shortcuts on Windows