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zephyr: allow placing LVGL rendering buffers into custom section
Some applications may want to locate LVGL rendering buffers in a custom memory location, such as tightly coupled or external memory. To facilitate this, add a Kconfig CONFIG_LV_Z_VBD_CUSTOM_SECTION, which when set will locate the LVGL rendering buffers in a section labelled as ".lvgl_buf". This section can then be located in a custom memory region by the application. Signed-off-by: Daniel DeGrasse <daniel.degrasse@nxp.com>
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