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Draw: Extended Widgets (Experimental)

This library was mainly created to extend the main widgets and add functionality to draw arbitrary lines on ZeppOS 2.0+, which can currently be achieved only with a polyline widget. But that widget has its limitations - high memory consumption, very limited viewport of about 150px, all lines have to be the same color. In contrast, the draw.line() can essentially draw multicolor lines in any direction of hypothetically any reasonable length. This makes for a great tool to base your GPS apps on devices that don't support Canvas.

Under the hood the line method uses a FILL_RECT widget while applying some math with various hacks and bug fixes to it. The lines won't be pixel-perfect. This is an expected behavior and you'd have to apply workarounds where needed.

Installation

Clone the repository then include draw.js in your project.

Usage

Here is a very basic example of using Draw:


import Draw from '../libs/draw';
const draw = new Draw();

// draw a line from (-200, -200) to (800, 800)
draw.line({x: -200, y: -200}, {x: 800, y: 800});

More examples

Example #1: Draw Lines From All Sides


const color_dimmer_green = multiplyHexColor(COLOR_GREEN, 0.5);

draw.line({x: 50, y: 250}, {x: 450, y: 250}, { color: color_dimmer_green }); // H left to right
draw.line({x: 250, y: 50}, {x: 250, y: 450}, { color: color_dimmer_green }); // V top to bot
draw.line({x: 50, y: 50}, {x: 450, y: 450}, { color: color_dimmer_green });  // \ top-left to bot-right
draw.line({x: 450, y: 50}, {x: 50, y: 450}, { color: color_dimmer_green });  // / top-right to bot-left

// mirrored math
draw.line({x: 367, y: 250}, {x: 133, y: 250}, { color: COLOR_GREEN });   // H right to left
draw.line({x: 250, y: 367}, {x: 250, y: 133}, { color: COLOR_GREEN });  // V bottom to top
draw.line({x: 133, y: 367}, {x: 367, y: 133}, { color: COLOR_GREEN });   // / bot-left to top-right
draw.line({x: 367, y: 367}, {x: 133, y: 133}, { color: COLOR_GREEN });   // \ bot-right to top-left

Example #2: Draw Envelope


// draw the square
let point_a = { x: 140, y: 140 };
let point_b = { x: 340, y: 140 };
let point_c = { x: 340, y: 340 };
let point_d = { x: 140, y: 340 };

draw.line(point_a, point_b, { color: COLOR_WHITE });
draw.line(point_b, point_c, { color: COLOR_WHITE });
draw.line(point_c, point_d, { color: COLOR_WHITE });
draw.line(point_d, point_a, { color: COLOR_WHITE });

// draw the top triangle
let point_e = { x: 240, y: 240 };
let point_f = { x: 140, y: 140 };
let point_g = { x: 340, y: 140 };

draw.line(point_e, point_f, { color: COLOR_WHITE });
draw.line(point_e, point_g, { color: COLOR_WHITE });

// draw the bottom triangle using a slightly dimmer color
let point_h = { x: 240, y: 240 };
let point_i = { x: 140, y: 340 };
let point_j = { x: 340, y: 340 };

const color_dimmer_white = multiplyHexColor(COLOR_WHITE, 0.3);
draw.line(point_h, point_i, { color: color_dimmer_white });
draw.line(point_h, point_j, { color: color_dimmer_white });

Example #3: Draw Wave


// map
const points_arr = [
  {x: 0, y: 240},
  {x: 80, y: 120},
  {x: 160, y: 360},
  {x: 240, y: 120},
  {x: 320, y: 360},
  {x: 400, y: 120},
  {x: 480, y: 240}
];

// draw the circles and lines
for (let i = 0; i < points_arr.length; i++) {
    if (i < points_arr.length - 1) {
      draw.line(points_arr[i], points_arr[i + 1], { width: 10, color: multiplyHexColor(COLOR_GREEN, 0.5) });
    }

    // small shift in pixels to better position the cirles
    const right_shift = 2;

    // make sure circles are drawn on top of the lines
    draw.circle(points_arr[i].x + right_shift, points_arr[i].y, { radius: 20, color: multiplyHexColor(COLOR_GREEN, 1.5) });
}

Example #4: Draw Star


let center = { x: 240, y: 240 };
let radius = 120;
let points = 5;

const angle_step = (Math.PI * 2) / points;

for (let i = 0; i < points; i++) {
  let angle = angle_step * i;
  let outer_point = {
    x: center.x + radius * Math.cos(angle),
    y: center.y + radius * Math.sin(angle)
  };

  let next_angle = angle_step * ((i + 2) % points);
  let inner_point = {
    x: center.x + radius * Math.cos(next_angle),
    y: center.y + radius * Math.sin(next_angle)
  };

  draw.line(outer_point, inner_point, { line_fix: true, color: COLOR_BLUE });
}

Example #5: Draw Polyline


Note: While this looks exactly like in the original POLYLINE example, draw.polyline can extend beyond the device's screen dimensions.

const polypoints_arr = [
  { x: 0, y: 200 },
  { x: 100, y: 10 },
  { x: 200, y: 50 },
  { x: 300, y: 50 },
  { x: 400, y: 200 }
];
const params = { color: 0x00ffff, width: 4, y: 160, x: 40 }

const poly = draw.polyline(polypoints_arr, params);

Example #6: Draw Map

Note: This example requires additional logic that you can find in the attached example. Also, it uses the group parameter which is a handy way of attaching any widget to a GROUP_WIDGET called group in this example. This way all the widgets are moving together with the whole canvas.

const center = 240;
const map_size = 2048;

// define the number of points and the amplitude of the wave
const num_points = Math.floor(map_size / 100);
const amplitude = 100;

// calculate the distance between points
const dx = map_size / (num_points - 1);

// create an array to store the points for each direction
let points_arr = [[], [], [], []];

// generate the points in a wave pattern for each direction
for (let i = -num_points / 2; i <= num_points / 2; i++) {
  const x = center + i * dx;
  const y = center + amplitude * Math.sin(2 * Math.PI * i / num_points);
  
  // ensure there's at least 100px between each point
  if (i % Math.round(100 / dx) === 0) {
    points_arr[0].push({x: x, y: y}); // right
    points_arr[1].push({x: y, y: x}); // down
    points_arr[2].push({x: -x, y: -y}); // left
    points_arr[3].push({x: -y, y: -x}); // up
  }
}

// connect the points with lines to form the subway-like routes in each direction
for (let j = 0; j < points_arr.length; j++) {
  for (let i = 0; i < points_arr[j].length - 1; i++) {
    draw.line(points_arr[j][i], points_arr[j][i + 1], { width: 10, color: multiplyHexColor(COLOR_GREEN, 0.7), group: group });
  }
}

// draw a circle at each point and add street names every 10 intersections
for (let j = 0; j < points_arr.length; j++) {
  for (let i = 0; i < points_arr[j].length; i++) {
    draw.circle(points_arr[j][i].x, points_arr[j][i].y, { radius: 20, color: multiplyHexColor(COLOR_GREEN, 1.5), group: group });

    if (i % 10 === 0) {
      let street_name = "Street " + (i / 10);
      draw.text(street_name, { x: points_arr[j][i].x, y: points_arr[j][i].y, group: group });
    }
  }
}

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