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KerbalAcademy - sound(s) #42

Closed
2 of 3 tasks
zer0Kerbal opened this issue Oct 29, 2021 · 0 comments · Fixed by #72
Closed
2 of 3 tasks

KerbalAcademy - sound(s) #42

zer0Kerbal opened this issue Oct 29, 2021 · 0 comments · Fixed by #72

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@zer0Kerbal
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zer0Kerbal commented Oct 29, 2021

KerbalAcademy

  • success sound
  • failure sound
  • no available civilians to train sound ?
@zer0Kerbal zer0Kerbal added this to the KerbalAcademy soundFx milestone Oct 29, 2021
@zer0Kerbal zer0Kerbal self-assigned this Oct 29, 2021
@zer0Kerbal zer0Kerbal added this to Needs triage in Possible Future Features via automation Oct 29, 2021
@zer0Kerbal zer0Kerbal moved this from Needs triage to Low priority in Possible Future Features Oct 29, 2021
zer0Kerbal added a commit that referenced this issue Nov 9, 2021
# Bug triage and New Features
- Add recruitOnlyOne settings
- update location of coloredPaw
- implement quietMode (no screen messages)
- closes #51 - Recruitment only affecting one civilian (the first)
- updates #42 - implement FailureSound
- closes #41 - affects vessel OR part
- closes #27 - fix feedback
@zer0Kerbal zer0Kerbal moved this from To do to In progress in 1.1.2.99-prerelease Nov 13, 2021
1.1.2.99-prerelease automation moved this from In progress to Done Nov 21, 2021
Possible Future Features automation moved this from Low priority to Closed Nov 21, 2021
@vghfr vghfr mentioned this issue Dec 3, 2021
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