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NightGhost edited this page Jun 27, 2021 · 1 revision

Cirno

Cirno is a new collision detection and resolution library written specifically for 2D videogames in Go. It can be applied to endow game objects with physics. The library is independent and can be used together with any rendering module (such as Pixel, Ebiten, raylib, etc.) or for multiplayer games on the server side.

The wiki contains the tutorial series to give people an idea of how to work with the library. All the most important API methods are described in the articles. All the common physical activities are implemented in demo applications.

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