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Jazz 2 Resurrection #263

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Darknior opened this issue Dec 7, 2017 · 5 comments
Open

Jazz 2 Resurrection #263

Darknior opened this issue Dec 7, 2017 · 5 comments

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@Darknior
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Darknior commented Dec 7, 2017

I don't have try it for the moment, but i'm searching to make Jazz2 working on PI and discover this remake/port code in C# with Momo and that can maybe works on PI :)

https://www.jazz2online.com/jcf/showthread.php?t=20089
https://github.com/deathkiller/jazz2

https://www.youtube.com/watch?v=6ZHq8LlXOag&feature=youtu.be

I think it's an really interesting port for PI with a real console spirit ;)

@Darknior
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Darknior commented Dec 8, 2017

It seems that Pi 3 does not support OpenGL ES 3 (only 2) and Jazz 2 Resurrection has only OpenGL ES 3 backend, so you will not see anything right now... I will try to do something with it.
But if it works on mobile devices, I don't see any reason why it shouldn't work in Pi.

Not possible for now, but maybe it will be in a near future :)

@zerojay
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zerojay commented Dec 12, 2017

Reopen when it becomes a possibility.

@zerojay zerojay closed this as completed Dec 12, 2017
@Darknior
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Don't close it please, we are working on it, it is not impossible.
HE made an update we must try.

ES 2.0 backend is working (at least with Google ANGLE), but normal mapping is turned off, because there is no MRT (Multiple Render Targets) support, and rescale shaders are not ready, so only nearest neighbour rescaling is used.

https://github.com/deathkiller/jazz2#opengl-es-20

@zerojay zerojay reopened this Dec 14, 2017
@zerojay
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zerojay commented Aug 6, 2018

@Darknior Any news on this?

@symbios24
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Probably will work but only on rpi4

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