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explore

Note: This Project Has Merged Into NILTS. You Can Find NILTS here: http://www.github.com/zesterer/nilts/

A voxel-based exploration game to be

I have no idea where this idea is going, how it will go, whether I will ever finish it, or whether it's the kind of thing that can be finished. Maybe I'll give the game sentient intelligence and it can develop itself.

I begin with simply three goals in mind:

  1. Make a game that requires the player to think, empathise and make decisions without being forced by the game to do so.

  2. Make a game that is new every time you play it - procedural generation will play a big part in the gameplay.

  3. Make a game that teaches the player about the world around them, and show them that their actions have implications

I doubt I'll complete any of those objectives.

Anyway. Here goes.

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