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Implementation of "Learning to Navigate in Complex Environments"

Tensorflow implementation of Learning to Navigate in Complex Environments.

Most of the codes are borrowed from Simple Reinforcement Learning with Tensorflow Part 8: Asynchronus Advantage Actor-Critic (A3C) and Maze Navigation using Reinforcement Learning.

Requirement

  • Tensorflow
  • Deepmind Lab
  • Scipy

How to build

  1. Clone the repo https://github.com/superMDguy/lab, an UNOFFICIAL version of Deepmind Lab which supports Python 3.
  2. Follow the instructions (https://github.com/superMDguy/lab/blob/master/docs/build.md#step-by-step-instructions-for-debian-or-ubuntu-using-python-3-experimental) on the Github. (Recommended using bazel 0.5.2, newer version may fail to build)
  3. Clone this repo under lab/python3/.
  4. Modify BUILD under lab/ folder. Add bazel instructions at the end of file
py_binary(
    name = "nav_a3c_train",
    srcs = ["python3/nav_a3c/train.py"],
    data = [":deepmind_lab_py3.so"],
    main = "python3/nav_a3c/train.py",
    default_python_version = "PY3",
    srcs_version = "PY3",
)
  1. Train the model
$ bazel run :nav_a3c_train --define headless=glx

If you want to show the game during training

$ bazel run :nav_a3c_train --define headless=false

Result

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