A Labyrinth game with OpenGL ES 2.0.
Rendering: LWJGL 3, OpenGL ES 2.0, GLFW.
Model: Assimp.
Lighting: Phong lighting model.
Collision detection: dyn4j, a Java implementation of algorithms in the Bullet engine.
Dynamic shadow: Soft shadow with PCF.
Sound effects: OpenAL.
Shaders can be found under shader, and rendering code can be found under rendering.