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Labyrinth

A Labyrinth game with OpenGL ES 2.0.

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Technical Details

Rendering: LWJGL 3, OpenGL ES 2.0, GLFW.

Model: Assimp.

Lighting: Phong lighting model.

Collision detection: dyn4j, a Java implementation of algorithms in the Bullet engine.

Dynamic shadow: Soft shadow with PCF.

Sound effects: OpenAL.

Shaders can be found under shader, and rendering code can be found under rendering.

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Labyrinth game with OpenGL

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