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menu.h
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menu.h
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// Copyright (c) 2012 Intel Corp
// Copyright (c) 2012 The Chromium Authors
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell co
// pies of the Software, and to permit persons to whom the Software is furnished
// to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in al
// l copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IM
// PLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNES
// S FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS
// OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WH
// ETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef CONTENT_NW_SRC_API_MENU_MENU_H_
#define CONTENT_NW_SRC_API_MENU_MENU_H_
#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
#include "content/nw/src/api/base/base.h"
#include <string>
#include <vector>
#if defined(OS_MACOSX)
#if __OBJC__
@class NSMenu;
#else
class NSMenu;
#endif // __OBJC__
namespace nw {
class NativeWindowCocoa;
}
#elif defined(TOOLKIT_GTK)
#include <gtk/gtk.h>
namespace nw {
class NativeWindowGtk;
}
#elif defined(OS_WIN)
#include "content/nw/src/api/menu/menu_delegate_win.h"
#include "ui/views/controls/menu/native_menu_win.h"
namespace nw {
class NativeWindowWin;
}
namespace ui {
// A derived class to override |HasIcons| to prevent the |NativeMenuWin| from
// being a owner-draw control.
// Note: this method maybe confused when the menuitem has an icon. I always
// return |false| here, and set the icon by using |SetMenuItemBitmaps|.
class NwMenuModel : public SimpleMenuModel {
public:
NwMenuModel(Delegate* delegate);
// Overridden from MenuModel:
virtual bool HasIcons() const OVERRIDE;
};
} // namespace ui
#endif
namespace content {
class Shell;
}
namespace api {
class MenuItem;
class Menu : public Base {
public:
Menu(int id,
DispatcherHost* dispatcher_host,
const base::DictionaryValue& option);
virtual ~Menu();
virtual void Call(const std::string& method,
const base::ListValue& arguments) OVERRIDE;
private:
friend class MenuItem;
friend class Tray;
// Platform-independent implementations
void Create(const base::DictionaryValue& option);
void Destroy();
void Append(MenuItem* menu_item);
void Insert(MenuItem* menu_item, int pos);
void Remove(MenuItem* menu_item, int pos);
void Popup(int x, int y, content::Shell*);
#if defined(OS_MACOSX)
friend class nw::NativeWindowCocoa;
NSMenu* menu_;
#elif defined(TOOLKIT_GTK)
friend class nw::NativeWindowGtk;
GtkWidget* menu_;
#elif defined(OS_WIN)
friend class nw::NativeWindowWin;
void Rebuild(const gfx::NativeMenu *parent_menu = NULL);
// Flag to indicate the menu has been modified since last show, so we should
// rebuild the menu before next show.
bool is_menu_modified_;
scoped_ptr<MenuDelegate> menu_delegate_;
scoped_ptr<ui::NwMenuModel> menu_model_;
scoped_ptr<views::NativeMenuWin> menu_;
// A container for the handles of the icon bitmap.
std::vector<HBITMAP> icon_bitmaps_;
#endif
DISALLOW_COPY_AND_ASSIGN(Menu);
};
} // namespace api
#endif // CONTENT_NW_SRC_API_MENU_MENU_H_