forked from AtomicGameEngine/AtomicGameEngine
/
DPad.js
166 lines (138 loc) · 5.81 KB
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DPad.js
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function DPad() {
var width = Atomic.graphics.width;
var height = Atomic.graphics.height;
//create a new view for ours dpad
//horizontal buttons sizeX, sizeY
var horizButtonsSize = [75, 61];
var verticButtonsSize = [61, 75];
//init function should be called adding vertical/horizontal buttons
//it's like we are commiting ours buttons
this.init = function(view) {
if (view) this.view = view;
else this.view = new Atomic.UIView();
//if touch buttons skin is not loaded
if(!DPad.skinLoaded) {
//load skin
Atomic.ui.loadSkin("UI/DPadSkin.ui");
DPad.skinLoaded = true;
}
//create a dpad layout
this.dpad = new Atomic.UILayout();
this.dpad.rect = this.view.rect;
if(this.leftLayout)
this.leftLayout.rect = this.dpad.rect;
if(this.rightLayout)
this.rightLayout.rect = this.dpad.rect;
if(this.upDownLayout)
this.upDownLayout.rect = this.dpad.rect;
//sets dpad position
this.dpad.setPosition(-width/3, height/4);
//move buttons a bit closer to each other
this.dpad.spacing = -30;
//if layouts are exists, add them
if(this.leftLayout)
this.dpad.addChild(this.leftLayout);
if(this.upDownLayout)
this.dpad.addChild(this.upDownLayout);
if(this.rightLayout)
this.dpad.addChild(this.rightLayout);
//ok, add ours dpad to the view
this.view.addChild(this.dpad);
}
//adds horizontal and vertical buttons
this.addAll = function() {
//adds horizontal buttons
this.addHorizontal();
//adds vertical buttons
this.addVertical();
}
//adds horizontal buttons
this.addHorizontal = function() {
//if layout params doesn't exist create a new one
if(!this.layoutParamsLeftRight) this.initLeftRightLayoutParams();
//new layout for left button
this.leftLayout = new Atomic.UILayout();
//create a left button
this.leftButton = new Atomic.UIButton();
this.leftButton.skinBg = "TouchButtonLeft";
this.leftButton.layoutParams = this.layoutParamsLeftRight;
this.leftLayout.addChild(this.leftButton);
//new layout for right button
this.rightLayout = new Atomic.UILayout();
//create a right button
this.rightButton = new Atomic.UIButton();
this.rightButton.skinBg = "TouchButtonRight";
this.rightButton.layoutParams = this.layoutParamsLeftRight;
this.rightLayout.addChild(this.rightButton);
this.rightLayout.layoutSize = Atomic.UI_LAYOUT_SIZE_PREFERRED;
this.leftLayout.layoutSize = Atomic.UI_LAYOUT_SIZE_PREFERRED;
//it makes ours buttons uncaptured, this is used for the multiTouch, to don't `concentrate` only on one button
this.leftButton.setCapturing(false);
this.rightButton.setCapturing(false);
//bind our ui button to the specified Keyboard Key
Atomic.input.bindButton(this.rightButton, Atomic.KEY_RIGHT);
Atomic.input.bindButton(this.leftButton, Atomic.KEY_LEFT);
}
//adds vertical buttons
this.addVertical = function() {
//if layout params doesn't exist create a new one
if(!this.layoutParamsUpDown) this.initUpDownLayoutParams();
//create a new layout for up and down buttons
this.upDownLayout = new Atomic.UILayout();
this.upDownLayout.axis = Atomic.UI_AXIS_Y;
this.upDownLayout.spacing = 50;
//create an up buttons
this.upButton = new Atomic.UIButton();
this.upButton.skinBg = "TouchButtonUp";
this.upButton.layoutParams = this.layoutParamsUpDown;
this.upDownLayout.addChild(this.upButton);
//create a down button
this.downButton = new Atomic.UIButton();
this.downButton.skinBg = "TouchButtonDown";
this.downButton.layoutParams = this.layoutParamsUpDown;
this.upDownLayout.addChild(this.downButton);
this.upDownLayout.layoutSize = Atomic.UI_LAYOUT_SIZE_PREFERRED;
//it makes ours buttons uncaptured, this is used for the multiTouch, to don't `concentrate` only on one button
this.upButton.setCapturing(false);
this.downButton.setCapturing(false);
//bind our ui button to the specified Keyboard Button
Atomic.input.bindButton(this.upButton, Atomic.KEY_UP);
Atomic.input.bindButton(this.downButton, Atomic.KEY_DOWN);
}
//inits layout prams for up/down buttons
this.initUpDownLayoutParams = function() {
this.layoutParamsUpDown = new Atomic.UILayoutParams();
this.layoutParamsUpDown.minWidth = verticButtonsSize[0];
this.layoutParamsUpDown.minHeight = verticButtonsSize[1];
this.layoutParamsUpDown.width = verticButtonsSize[0]*2;
this.layoutParamsUpDown.height = verticButtonsSize[1]*2;
this.layoutParamsUpDown.maxWidth = verticButtonsSize[0]*6;
this.layoutParamsUpDown.maxHeight = verticButtonsSize[1]*6;
}
//inits layout params for left/right buttons
this.initLeftRightLayoutParams = function() {
this.layoutParamsLeftRight = new Atomic.UILayoutParams();
this.layoutParamsLeftRight.minWidth = horizButtonsSize[0];
this.layoutParamsLeftRight.minHeight = horizButtonsSize[1];
this.layoutParamsLeftRight.width = horizButtonsSize[0]*2;
this.layoutParamsLeftRight.height = horizButtonsSize[1]*2;
this.layoutParamsLeftRight.maxWidth = horizButtonsSize[0]*6;
this.layoutParamsLeftRight.maxHeight = horizButtonsSize[1]*6;
}
//set horizontal spacing
this.setSpacingX = function(spacing) {
this.dpad.spacing = spacing;
}
//set vertical spacing
this.setSpacingY = function(spacing) {
this.upDownLayout.spacing = spacing;
}
//set view position
this.setPosition = function(x, y) {
this.view.setPosition(x, y);
}
this.remove = function() {
this.view.removeChild(this.dpad);
}
}
module.exports = DPad;