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fix: commands call optional botRunner
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Zielak committed Jun 2, 2023
1 parent e071e30 commit 48c4102
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Showing 3 changed files with 34 additions and 9 deletions.
22 changes: 21 additions & 1 deletion packages/server/src/commands/__test__/nextRound.test.ts
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@ import { TestRoom } from "../../__helpers__/room.js"
import type { Room } from "../../room/base.js"
import { State } from "../../state/state.js"
import { NextRound } from "../nextRound.js"
import { Noop } from "../noop.js"

let state: State
let room: Room<State>
Expand All @@ -16,14 +17,33 @@ describe("execute", () => {
room.onRoundStart = jest.fn()
room.onRoundEnd = jest.fn()

expect(state.round).toBe(0)
new NextRound().execute(state, room)
expect(state.round).toBe(1)

expect(room.onRoundStart).toHaveBeenCalledTimes(1)
expect(room.onRoundEnd).toHaveBeenCalledTimes(1)
})

it("executes commands out of callback", () => {
const noopPre = new Noop()
const noopPost = new Noop()
noopPre.execute = jest.fn()
noopPost.execute = jest.fn()

room.onRoundStart = jest.fn(() => [noopPre])
room.onRoundEnd = jest.fn(() => [noopPost])

const nextRound = new NextRound()

nextRound.execute(state, room)

expect(noopPre.execute).toHaveBeenCalled()
expect(noopPost.execute).toHaveBeenCalled()
})
})

describe("undo", () => {
describe.skip("undo", () => {
it("calls room.broadcast with same message + undo mark", () => {
room.onRoundStart = jest.fn()
room.onRoundEnd = jest.fn()
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19 changes: 12 additions & 7 deletions packages/server/src/commands/nextRound.ts
Original file line number Diff line number Diff line change
Expand Up @@ -4,23 +4,28 @@ import { Command } from "../command.js"
import type { Room } from "../room/base.js"
import type { State } from "../state/state.js"

import { Sequence } from "./sequence.js"

export class NextRound extends Command {
async execute(state: State, room: Room<any>): Promise<void> {
room.onRoundEnd()
const commandsPre = room.onRoundEnd()
if (commandsPre) {
this.subExecute(state, room, new Sequence("onRoundEnd", commandsPre))
}

state.round++
logs.log(this.name, `Round ${state.round}!`)

room.onRoundStart()
room.botRunner.onRoundStart()
const commandsPost = room.onRoundStart()
if (commandsPost) {
this.subExecute(state, room, new Sequence("onRoundStart", commandsPost))
}

room.botRunner?.onRoundStart()
}

async undo(state: State, room: Room<any>): Promise<void> {
room.onRoundStart()

state.round--
logs.log(this.name, `Bringing back Round ${state.round}!`)

room.onRoundEnd()
}
}
2 changes: 1 addition & 1 deletion packages/server/src/commands/playerTurns.ts
Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@ export class NextPlayer extends Command {
)
}

room.botRunner.onPlayerTurnStarted(state.currentPlayer)
room.botRunner?.onPlayerTurnStarted(state.currentPlayer)
}
async undo(state: State, room: Room<any>): Promise<void> {
super.undo(state, room)
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