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@cardsgame

Libraries for creating card games in general.

Packages included

  • @cardsgame/server - base server-side lib. Just write your own game actions, condition and elements (classic card games elements already included).
  • @cardsgame/client - base client-side lib. No rendering included/enforced. Gives you neatly packed game state updates, so you could render your game in whatever way you want.
  • @cardsgame/utils - some utilities used by both server and client side code. You too might find them useful.
  • @cardsgame/types - TS types for things used in both server and client side code.
  • @cardsgame/entity-traits - more type definitions, used in server-side lib, can optionally be exposed to your client-side implementation.

Example usage

In the ./example/ directory you'll find the most basic implementations of this lib. There's one server-side code base and two clients. One is "rendered" with vanilla JS and the other using Svelte.

Wishlist

Right now I'm focusing on the basics, and I'd love to start working on the following in the future:

  • Play against bots - in games you define all possible moves and their conditions. Such list could be one day used by simple AI system to choose actions automatically.
  • Game variants - most classic card games play different in different regions. I'd like to make it possible to define, select and play what kind of the game you wish to play exactly.
  • Accessibility - color blindness, high contrast, keyboard controls, screen readers, voice activation, all the good stuff. Make games accessible to as much people as possible.
  • Online profiles - at the very bottom on the list for a reason.

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Library for creating card games in general.

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