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minimal_zgui_win32_d3d12 segfault on exit #566

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hazeycode opened this issue Apr 20, 2024 · 1 comment
Open

minimal_zgui_win32_d3d12 segfault on exit #566

hazeycode opened this issue Apr 20, 2024 · 1 comment
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@hazeycode
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hazeycode commented Apr 20, 2024

segfaults on exit for me:

Segmentation fault at address 0x7ffd108a83f8
...\zig-gamedev\samples\minimal_zgui_win32_d3d12\src\minimal_zgui_win32_d3d12.zig:39:22: 0xd61293 in main (minimal_zgui_win32_d3d12.exe.obj)
    defer gctx.deinit(allocator);

only happens when I use the close button and not esc

Originally posted by @Pyrolistical in #562 (comment)

@hazeycode hazeycode added the bug Something isn't working label Apr 20, 2024
@Pyrolistical
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might be related, but pressing the button fails to print "Button pressed" in console

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