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Infinite diffraction is better. #8

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ghost opened this issue May 10, 2021 · 0 comments
Open

Infinite diffraction is better. #8

ghost opened this issue May 10, 2021 · 0 comments

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@ghost
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ghost commented May 10, 2021

Try "return​ x / ​foo​(x / ​2​, y) + y * ​foo​(x, y / 4);"
It's cpp and binary, you know..

Infinite differentials + free integration at signature, just test it with 1/x and see if you find 2/x. It's easy.

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