You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I give this suggestion, because with this new version (1.7.0), when used * FCNPC_GoTo * in * FCNPC_OnReachDestination *, the NPC is stopped for a short time before moving again, because Now you put a delay to call the callback. So this suggestion would be useful on this occasion.
EX:
FCNPC_GoTo(..., .stopdelay =300);
That's why I'm having trouble using GoTo on this callback.
See the video below the problem I'm facing: https://youtu.be/TZZ3u1ei8Fc
NOTE: I'm using my own Nodes (in pawn) system because MovePath does not have what I need to use.
You can see that every 1.5 meters, it stops and continues to walk.
Need to research.
The text was updated successfully, but these errors were encountered:
Need to research.
The text was updated successfully, but these errors were encountered: