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Fixesziglibs#22, which has a point. Both `Type` and `ElementType` have
fields resembling primitive types, but they are actually named
identifiers, matching labels in the OpenGL documentation.
In
Type
, the OpenGL names are used for types, eg.unsigned_byte
etc.In
ElementType
, the Zig names are used for the same types, eg.u8
etc.One set of names should be chosen and used consistently throughout zgl.
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