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Import Reprap Gcode files into blender
branch: master

Added a test render rendered in Blender's Cycles engine

and a "Nuclear Green" plastic material .blend file
latest commit fbbd9ddff6
@Winter-Guerra Winter-Guerra authored

Blender GCode Reader Add-on

Reads Reprap and Makerbot gcode files into blender 2.6 for rendering and visualization


Modified by Alessandro Ranellucci (2011-10-14) to make it compatible with Blender 2.59 and with modern 5D GCODE

Modified by Winter Guerra (XtremD) on February 16th, 2012 to make the script compatable with stock Makerbot GCode files and grab all nozzle extrusion information from Skeinforge's machine output WARNING: This script no longer works with stock 5D GCode! (Can somebody please integrate the two versions together?) A big shout-out goes to my friend Jon Spyreas for helping me block-out the maths needed in the "addArc" subroutine Thanks a million dude! Github branch link:

Original developer:

Simon Kirkby


  1. Get latest version of Blender here:

  2. Open Blender

  3. Navigate to: File Menu User Preferences (CTL-ALT-U) Select The Add-Ons Tab Press the Install Add-On Button ( down the bottom ) Select the python script in the file browser CLick the "Enable Add-on" checkbox to the right of the Add-on slot Click "Save As Default" if you want the Add-on to always be available

  4. Import your GCode file for visualization: File-> Import -> Gcode Select a file and watch the console for progress. The import process is VERY CPU intensive and may take a long time. Having a computer with lots of RAM might help speed up the process considerably.

  5. Bask in the glory of your awesome small plastic thing.


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