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overwatch_shit.zip

This is (eventually) going to contain all the software I wrote during my five-year imprisonment stay playing Overwatch. I'll be adding things as I go through my old drives.

Notes

  1. If it's written in Python, it'll be ugly. I only use the language to quickly write things I need. If you use it for anything else, you're wrong and I don't care.
  2. If it's written in D, to compile it you'll need dmd or ldc2. Both of which can be obtained from https://dlang.org/
  3. If it's written in .NET, it's likely something to do with video processing. Make sure you grab whatever deps are required from NuGet.
  4. I will mark the projects that are actually good examples of project structure/program flow. If a project is unmarked, don't treat it as something you can learn from.

I wrote this code for my use. Not for your use. Most of this was written while I was still playing Overwatch for 12 hours every day, meaning I wanted to get it out of the way so I could go back to solo queue. There are a few projects that this repo will contain that I am proud of, however. None of which are Python based.


Projects not included in this repo

Images screen and outputs dictoinaries for each team, containing key/value pairs of what hero each player is on.

Eventually this turned into a contracted project for a team, thus public pushes stopped.

Fully functional "rank s" equivalent for Overwatch. This must be accompanied by the project below.

Django backend that is consumed by both the Circus frontend, and the Circus matchserver.

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All the code I wrote for Overwatch-related projects that I still own the rights to.

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