I have idea to synthesize all my project intro one corresponding system. Every single project need more modularity for much easier reusable access.
If you look something from public server and you dont see it here you can find at: Ussually apps/ folder because apps are standalone projects and no need to make copy here. Just find it on https://github.com/zlatnaspirala?tab=repositories .
All repos from this list are active dev stage! This repo corespond with:
Great typescript engine with video chat in real time vs physics,
full independent.Use Node.js
for server part also for signaling.
MongoDB
used.
Live:
YouTube player in webGL (three.js) with NUI and Voice command, First person walking through playlist also orbit view, use node.js. Interest concept [fix for cors in webgl context]:
Live [not active always]:
Visual Editor App engine CrossK GUI - Multiplatform, based on kivy 2.1.0 Python3.9
Video presentation:
Source: https://github.com/zlatnaspirala/nidza
Npm: npm i nidza
2d canvas engine - Scene Object oriented engine with option smart update system. Events works on indentity level(canvas dom element). Nidza is exclusively for draws staff. Objective is CPU low price of usage. You can move object or start any animation but on finish there is no any draw calls. This is main objective task to make autoupdater with releasing on target/object reach. Project object is also adding all of kind composition video/webcam/images/text in same time and place.
Live:
Source: https://github.com/zlatnaspirala/matrix-engine
Npm: npm i matrix-engine
The benefits of this project is offering an overview of the entire application logic, easy native implementations (hybrid app), object structural. Thanks to Mr.Keestu i use (gl-program-structure) new version of glmatrix (2.0). Push&Pop matrix just like in opengles 1.1. First level of customisation is texture part of code. Best view in example custom_texture.js. I implemented webcam quick access call with custom active texture (porting canvas2d to the 3d faces works fine).
Live:
Commercial project:
- https://codecanyon.net/item/ultimate-roulette-version-10/26607762
- https://roulette.maximumroulette.com
Open Source projects:
-
http://maximumroulette.com/apps/shooter/hang3d-nightmare.html
-
https://maximumroulette.com/apps/visual-ts/singleplayer/app.html
-
https://maximumroulette.com:3000 [Link Not active at the moment]
-
https://maximumroulette.com/apps/matrix-engine/examples-build.html
-
https://maximumroulette.com/apps/tshirts/project_instance/tshirts.html?tshirts [not dev active]
-
https://maximumroulette.com/apps/monsters [not dev active]
- visual-ts game engine [12034, 9001, 9010]
- barbarian road mashines / hang3d Nightmare [8889]
- VuleTube [3000]
visual-js
is old and rustic but in this project you can find:
web editor supported with node.js. Tool
Automated - adding images to folder create js object (websocket/node.js) Tool
Motion detect - Basic NUI commander and more...
For 2d canvas (all tools works with 2d part it is main part): Bonus For three.js: https://github.com/zlatnaspirala/visualjs/tree/master/project/project_instance_webgl/application Bonus For webgl custom (this is current matrix-engine): https://github.com/zlatnaspirala/visualjs/tree/master/project/project_instance_webgl2
https://www.youtube.com/watch?v=4u_5GZnJZwM https://www.youtube.com/watch?v=Hy833-hOxS4&ab_channel=javascriptfanatic https://www.youtube.com/watch?v=Wh1BtCbZH1A&ab_channel=javascriptfanatic https://www.youtube.com/watch?v=tL5GGAoBDSk&ab_channel=javascriptfanatic https://www.youtube.com/watch?v=Y-B-PA5U6KQ&ab_channel=javascriptfanatic https://www.youtube.com/watch?v=TFQf07MYqJE&ab_channel=javascriptfanatic https://www.youtube.com/watch?v=_7Ur81Lz0wA&ab_channel=javascriptfanatic https://www.youtube.com/watch?v=Wh1BtCbZH1A&ab_channel=javascriptfanatic https://www.youtube.com/watch?v=kxUBPDhB-3I&ab_channel=javascriptfanatic