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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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Pinned

  1. Raycast Perlin noise based terrain rendering using OpenGL and PVM from 1996

    C++

  2. Midpoint subdivision based quandary trianglar mesh (QTM) fractal planet generator from 1997

    Java 1 1

  3. A raytracer in C++ from 1997

    C++

  4. C++ test task from late 2012

    C++ 2 2

  5. A physics based Breakout clone in C++ and OpernGL from 1997

    C++

  6. My solutions to the NAND2Tetris course and book

    Assembly

339 contributions in the last year

Sep Oct Nov Dec Jan Feb Mar Apr May Jun Jul Aug Sep Mon Wed Fri

Contribution activity

September 2019

Created a pull request in axna/zien that received 5 comments

Update the EditionID

All Submissions: Have you followed the guidelines in our Contributing document? Have you checked to ensure there aren't other open Pull Requests

+2 −2 5 comments

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