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Moving the mast on my boat #45
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the pattern has not yet been found, butmost often the mast, the steering wheel and sometimes the torch with the floor move off |
Hmm... there was a render optimization between >=1.6.8 so 1.6.10 has it. It made the box issue completely go away (the create items logic was waiting per item per frame). So maybe there is more to it...maybe it needs to be kept but that could slow down the raft POP in effect when a zones load. Some people were mentioning it taking 30seconds or more to render their raft box...I it was breaking items while it that initial pass. |
This is happening to me too, but I haven't found the steps to reproduce it yet. |
Try popping the raft in with a zone. IE fly away in dev fly mode (make sure the raft is gone completely, no far away object etc), then return. Is the mast still there? Are there any error logs? |
After several restarts the problem stopped occurring. This was probably due to a version change or something like that. |
This is probably due to the fact that I put the structure on the raft, and then moved away from the raft, thus unloading raft assets This is not related to the installation of buildings on the raft. Most often this happens if you teleport to a raft that stands at the other end of the map. |
同样遇到这个问题 复现步骤 |
Hi, i have the same issue. From what it looks like that Vanilla and Mods pieces or items are getting separated after unloading. I will try to keep an eye on mods that do not get detached from vanilla part of the boat. But so far the Old Wooden Barrel and Large Wood Crate from Mod OdinsKingdom v1.2.17 by OdinPlus get detached. But OdinArchitect v1.2.7 by OdinPlus items and MissingPieces v2.0.5 by BentoG do not get detached from boat. |
Anyone knows whether downgrading the mod fixes this problem? I'm tired of having to recreate the helm, masts, torches and cooking stations... Also, this could be fixed by having these assets or the whole raft never "unload"... Is that an option? |
Requires a rewrite...also preventing unloads would have a resource impact on your machines (per raft zone loaded). But it's possible. There's a few mods that allow preventing areas from unloading. Adding that might work well for now. |
@zolantris Do you remember any of those mods by name so I can look it up? Also, what I though you could do is: Prevent unloading of certain objects by ID (base, sails, wheel - for a quick fix), or having them "attach" to their relative position to the base-raft, so that when everything else loads back, they'll be where they are supposed to be. Maybe write a method to "bind" these parts that get detached to the base, and we could do it manually. I wish I could tackle that issue myself, but I can't on my own: I don't know C# well enough. Thanks for your time and effort! |
There is a workaround to at least use the mod until the issue is fixed. |
Having to do this every 5 minutes is incredibly frustrating |
Have you tried 1.6.14? It should run the raft zdo update if you are hosting locally now as well. |
I had to revert due to this issue: #53 Will try the new 1.6.14! |
I did not mean it as a permanent workaround, I just meant it as a way to give @zolantris some breathing room while it gets fixed. |
1.6.14 should fix most of these issues. (other people have reported) |
My problem is solved. |
@zolantris I am on the latest version 1.6.14 and it did fix it initially but it somehow got worse as I played more. Before the update only a few things would be out of place as OP described, but now the entire ship dissappears leaving behind a few things. The workaround still works though by logging out and in. Checking the logs didn't yield anything. I can try to record a video if that would help. |
What happened?
When reloading assets, some objects on the boat change their location. Fixed by re-entering the world.
Steps to reproduce
Environment
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