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Fix/raftcreative rotation fixes #86

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merged 8 commits into from
May 23, 2024
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zolantris
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@zolantris zolantris commented May 22, 2024

  • fixes floating player issue after removing a collision logic item that looked unnecessary 🫤
  • add a bunch of helpful commands
  • vehicle rotate moves the vehicle based on x y z or defaults to just fixing rotation on X and Z axis (sets to 0). (may need to set rigidbody to kinematic)
  • vehicle toggleOceanSway permanently disable sway. (and turn on again)
  • vehicle move moves the vehicle based on x y z (requires kinematic toggle)
  • creative now properly rotates I was using floats for 0. 0 != 0f

- add vehicle rotation command to rotate vehicle and default it to
  flattening the x and z values.
- add vehicle movement command to move vehicle
- add vehicle stopOceanSway command to stop x and z ocean sway during
  fixedUpdated and right itself
…oller when netview is destroyed, add debug message for empty vehicle arg
…tting player to not fly into air

- add syncShip call on Start of shipmovement
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Going to merge this. But noting that move and rotate commands will be disabled post merge when release 2.1.1 is cut. This is to avoid confusion

@zolantris zolantris merged commit 4de8bc0 into main May 23, 2024
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@zolantris zolantris deleted the fix/raftcreative-rotation-fixes branch May 23, 2024 01:22
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