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roadsign.py
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roadsign.py
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# Copyright (C) Johan Ceuppens 2010
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 2 of the License, or
# (at your option) any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import pygame
from pygame.locals import *
from gameobject import *
from stateimagelibrary import *
import random
from time import *
class RoadSign(Gameobject):
""
def __init__(self,xx,yy):
Gameobject.__init__(self, xx, yy)
self.w = 36
self.h = 36
self.image = pygame.image.load('./pics/roadsign1-36x36.bmp').convert()
self.image.set_colorkey((0,0,0))
self.talkcounter = 0
def draw(self, screen, room):
screen.blit(self.image, (self.x+room.relativex,self.y+room.relativey))
def update(self,room):
1
def collide(self, room, player):
if (player.x > self.x+room.relativex and
player.x < self.x+room.relativex+self.w and
player.y > self.y+room.relativey and
player.y < self.y+room.relativey + self.h):
print "collision with RoadSign!"
return 2
else:
return 0
def talk(self, screen,font):
if self.talkcounter == 0:
return
if self.talkcounter > 1:
self.talkcounter = 0
return
talkover = 0
while talkover == 0:
pygame.display.update()
if self.talkcounter == 1:
screen.blit(font.render("", 6, (255,255,255)), (10,100))
for event in pygame.event.get():
if event.type == QUIT:
return
elif event.type == KEYDOWN:
if event.key == K_z:
talkover = 1
self.talkcounter += 1