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CHANGELOG.md

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CryptomatteArnold 1.2.0 release notes:

Adds capabilities required to use Cryptomatte in Solaris. (Note this doesn't automatically bring support for Cryptomatte to Solaris, but makes the necessary changes to CryptomatteArnold.)

  • Added support for custom output drivers, needed for Solaris. See #7
  • Added ability to skip creating depth outputs automatically, needed for Solaris. See #7
  • Support layer token in outputs. See #8
  • Fixes tests (reblesses results) to work with Arnold 7
  • Disables "compatibility maximizing" test as Cryptomatte is now included with Arnold

Thanks @sebastienblor

CryptomatteArnold 1.1.2 release notes:

  • Removes calls to deprecated APIs and works with multiple Arnold universes. (Thanks @sebastienblor)

CryptomatteArnold 1.1.1 release notes:

  • Fixed tests to work with Arnold 6 (were unnecessarily strict and were failing due to unrelated changes.

CryptomatteArnold 1.1 release notes:

  • Preview AOVs are now always displayed in display drivers, even when preview_in_exr is disabled.
  • Builds are supplied against Arnold 5.0.1.0 for Arnold 5.0.&ast and 5.1.&ast, and 5.2.0.0 for Arnold 5.2.&ast
  • Python tests now return error code for failed tests

CryptomatteArnold 1.0 release notes:

  • Renamed repo from AlShaders2 to CryptomatteArnold
  • Fixed parallel node init issue where rarely Cryptomatte filter would not be properly set up
  • Changed Windows requirement to Visual Studio 2015 redistributable
  • Reorganized and cleaned up repo
  • Moved documentation from wiki to /docs
  • Tests for which OIIO is not required run without OIIO Python module present

(AlShaders2) Beta 4 release notes:

Bug fixes:

  • Fixed crash with multiple Cryptomatte shaders in scene.
  • Added error detection for issue where Cryptomatte filters do not get set up correctly, (reported by one user by not reproducible).

(AlShaders2) Beta 3 release notes:

Features

  • Support Arnold 5.1 adaptive sampling
  • Support for mixed bit-depth EXR files
  • Support long object names (up to 2048 characters)
  • Added preview_in_exr control
    • False (default): Omit preview channels when EXR drivers are being used
    • True: Keep behavior as usual
  • Support C4DtoA Arnold 5.1 naming changes
  • Add controls to disable various kinds of name processing
  • Switched to Daniel Schmidt's faster hash to float code

Bug fixes

  • Crash when rendering with non-aov shaders in Arnold 5.1
  • Skip disabled nodes in manifest

(AlShaders2) Beta 2 release notes:

Features

  • Test suite for developers
  • Added Cinema 4D name parsing (Sen Haerens)
  • aov_shader metadata for KtoA and MtoA
  • Unicode and special characters in names are now tested and supported

Bug fixes

  • Restored Maya name in special cases (ns1:obj1|ns2:obj2)
  • Fixed some crashes with malformed names, added tests for this
  • Fixed metadata when rendering multiple Cryptomattes into one EXR file (Sen Haerens)
  • Fixed metadata with multiple drivers if one driver did not support metadata (Sen Haerens)
  • Fixed manifests in custom Cryptomattes
  • Fixed manifests for standard cryptomattes with array (per poly) overrides
  • Fixed special characters (quotes, slashes) in manifests
  • Manifests no longer include list aggregate nodes (Sen Haerens)
  • Fixed issue passing AtStrings to variadic arguments in gcc older than 4.8.x (Sachin Shrestha)
  • Statically link the stdc++ lib (Sachin Shrestha)

(AlShaders2) Beta 1 release notes:

  • New AOV shader named simply "Cryptomatte" with all global Cryptomatte options
    • Removed Arnold Render Options user data
  • Added sidecar manifests, which are deferred-written and work with deferred-loaded standins
  • Support Integer Overrides
  • Internal changes
    • Uses float AOVs for less overhead
    • Opacity now uses built in opacity AOV rather than storing on own samples
    • cryptomatte, cryptomatte_filter, and cryptomatte_manifest_driver are all packaged into one executable

Bug Fixes

  • Fixed Multiple cameras
  • Per-face shader assignments now work regardless of what shader is applied first (thanks to new AiShaderGlobalsGetShader() API from Solid Angle)
  • Matte objects work properly (omitted from Cryptomattes)
  • fixed issue with user cryptomattes behind transparency