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Polynomial optics to Arnold. Camera shader with high-order aberrations
Extended camera shader for the ever-awesome Arnold Renderer
Extended light filters for the ever-awesome Arnold Renderer
Dust node for Arnold. Does some extra raytracing to check for y-axis occlusions
Rough and ready json shading exporter for Arnold. Probably not of any use to anybody else
in the last year
If implemented in an aov shader, I need a way to discard the re-distributed samples from the main image.
Find a workaround for not being able t…
in private repositories
Jul 1 – Jul 20
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