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TODO
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TODO
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Everyone is free to add and claim things from this file.
- Configurable botl
- Map keystrokes to actions (for an Interhack-like interface)
- Announcements
- Move the spells attribute from TAEB to.. dungeon?
- Move the new_game attribute to Senses
- Make TAEB::Debug more pluggable
- use more consistent and useful logging levels
- debug should be for things we don't generally care about
- notify for most per-turn messages - this should be the default
- info for special occurrences - identifying an item, etc
- warning is fine
- error for non-fatal errors
- critical for fatal errors
- use some getopt module for bin/taeb
- use NetHack-Monster rather than our builtin spoilers
- use separate menus/keys for glyph modes and color modes
- senses->ac should have a trigger that validates against what we think
our ac should be based on equipment, and check inventory otherwise
- items should know the container that they are in (inventory, tile,
monster, other item), so that the ai doesn't have to search for things
all the time
- collapsible menus
- an arrayref item is a collapsed menu
- move "selection key" from Display::Curses into menu