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Releases: zsrtp/tpgz

Version 0.6.1

07 Feb 02:04
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0.6.1

Changed

  • Change save locations for 100% King Bulblin 1 and City 1 saves

Fixed

  • Temporarily remove some No Save+Quit saves to fix filesystem corruption
  • Fix saves that rely on "after load" callbacks

0.6.0

Added

  • Practice saves for Glitchless
  • Practice saves for No Save + Quit
  • Practice saves for Any% BiTE (GC)
  • Link's health can now be edited in the menu via inventory > amounts

Changed

  • The practice save loader now hooks onto the game's scene loading process to load data which should make it much safer
  • Updated the any% saves for the new route that utilizes empty Lake Hylia glitch
  • Updated the 100% saves for the new route that moves King Bulblin 1 after MDH
  • The stage names in the warp menu are now sorted alphabetically

Fixed

  • Enemy invincibility now works on staltroops and shadow beasts
  • Typos in warp menu have been corrected

Version 0.5.0

27 Sep 01:51
5bdbc88
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Added

  • Frame Advance tool
  • All Dungeons / Any% saves updated
  • Link vertical aim angle added to link debug info
  • Time of day added to link debug info
  • Added heap debug viewer
  • Actor list menu (displays info from the actor queue)
  • Region flags added to portal flags menu
  • Added Any% saves for Wii versions
  • Added Wii 1.2 and Wii JPN support
  • Lowered memory overhead by converting menus and some tools into REL modules

Changed

  • Pointer watches don't crash when pointer is null now
  • Timers work correctly now
  • Norgor save now has lent bomb bag
  • Coro TD checker works correctly now
  • Jumping to memory editory from a pointer watch will now jump to the offset address
  • Beast Ganon save now loads faster
  • Gate clip save starts in front of the gate
  • Wii SPR Bomb Boost save now starts at the door

Version 0.4.1

04 Oct 01:25
5a0c39c
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Fixed:

  • Actor Spawn menu
  • Tunic color changer

Version 0.4.0

02 Oct 21:16
5a0c39c
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Added:

  • Initial Actor Spawner implementation, located within Scene menu. Supports spawning actor by Proc Name, with custom parameters and subtype.
  • Experimental Stallord Phase 2 any% practice save
  • Snowpeak Mountain Universal Map Displacement practice tool / All Dungeons practice save. (Note: Full All Dungeons UMD route saves not currently implemented)
  • Coro Text Displacement practice tool
  • Option to delete TPGZ settings
  • Option to delete a selected Memfile

Changed:

  • Sword & Shield Skip practice save loads next to Midna trigger along with hugo
  • 100% practice saves updated to Grove 2 Skip route
  • Increased max Memfile slots from 9 to 20

Fixed:

  • Practice Save / Memfile loading stability fixes
  • Memfiles saving wrong roomNo
  • Link position updating when loading an empty memfile
  • Some 100% save specials loading at incorrect time
  • Clear dungeon flags button

Version 0.3.0

09 Mar 01:04
5a0c39c
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Added

  • All Dungeons practice saves
  • Set savefile spawn location tool (need to be in pause menu)
  • Flag change logger (wip)
  • Memory File saving / loading
  • Setting to swap X/Y button equips when loading practice saves

Version 0.2.0

06 Feb 22:52
5a0c39c
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Added

  • Waterfall Sidehop savefile
  • Quick scroll on some menus (DPAD-Right/Left)
  • Saved events / minigame / dungeon bit flag records added
  • Initial Wii support

Changed

  • Reworked temp flags menu into flag records menu
  • Flag records / Memory editor menu cursor not line locked
  • Tunic changer colors are less vibrant

Fixed

  • Temp flags now properly reset on Fan Tower and Palace 1 saves
  • Practice save stability improvements
  • Fifo queue works properly with warping menu

Version 0.1.0

30 Dec 02:49
5a0c39c
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  • Initial re-release.