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Update README: Examples are now in /test/example #40

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4 changes: 2 additions & 2 deletions README.textile
Expand Up @@ -26,12 +26,12 @@ becomes
(vertex 1 1 0)
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Numerous sample programs can be found in @/src/example@. They include clean, functional implementations of "Tetris":http://github.com/ztellman/penumbra/blob/master/test/example/game/tetris.clj and "Asteroids":http://github.com/ztellman/penumbra/blob/master/test/example/game/asteroids.clj, and a GPU-driven "Mandelbrot viewer":http://github.com/ztellman/penumbra/blob/master/test/example/gpgpu/mandelbrot.clj.
Numerous sample programs can be found in @/test/example@. They include clean, functional implementations of "Tetris":http://github.com/ztellman/penumbra/blob/master/test/example/game/tetris.clj and "Asteroids":http://github.com/ztellman/penumbra/blob/master/test/example/game/asteroids.clj, and a GPU-driven "Mandelbrot viewer":http://github.com/ztellman/penumbra/blob/master/test/example/gpgpu/mandelbrot.clj.

A long term goal for Penumbra is to simplify GPU programming as much as possible, allowing for both advanced graphical effects and general computation. This is a work in progress, but this "n-body simulation":http://github.com/ztellman/penumbra/blob/master/test/example/gpgpu/n_body.clj is a good example of what's possible.

h3. Using Penumbra

Directions for installation and use in other projects can be found "here":http://wiki.github.com/ztellman/penumbra/getting-started.

If you have any questions, please visit the "mailing list":http://groups.google.com/group/penumbra-lib.
If you have any questions, please visit the "mailing list":http://groups.google.com/group/penumbra-lib.