Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

QOpenGLWidget crashes on Windows with OpenGL 1.1 #167

Open
zturtleman opened this issue Oct 8, 2021 · 0 comments
Open

QOpenGLWidget crashes on Windows with OpenGL 1.1 #167

zturtleman opened this issue Oct 8, 2021 · 0 comments
Labels
Milestone

Comments

@zturtleman
Copy link
Owner

zturtleman commented Oct 8, 2021

In a Windows 10 VM with OpenGL 1.1, Maverick crashes due to QOpenGLWidget when attempting to call unsupported OpenGL functions.

I might be okay with just telling people to install a software renderer opengl32.dll if Maverick crashes at start up but I can't get OpenCL and OpenGL compatibility pack or mesa-dist-win to even be acknowledge by anything in my Windows 10 VM.

Reverting switching to QOpenGLWidget and OpenGL 1.2 GL_CLAMP_TO_EDGE fixes Windows with OpenGL 1.1. However QOpenGLWidget is needed for Wayland on Linux to work correctly. The changes are pretty intrusive so I don't want to wrap the old QGLWidget in #ifdef _WIN32.

@zturtleman zturtleman added this to the MM3D 1.3.13 milestone Oct 8, 2021
@zturtleman zturtleman added the bug label Oct 8, 2021
@zturtleman zturtleman modified the milestones: MM3D 1.3.13, MM3D 1.4.0 Dec 10, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

1 participant