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  1. Forked from thefuntastic/Unity3d-Finite-State-Machine

    An intuitive Unity3d finite state machine (FSM). Designed with an emphasis on usability, without sacrificing utility.

    C# 8

  2. A demo implementation of Unity Entity Component System with NavMesh

    C# 381 64

  3. Medieval Town Generator for Unity

    C# 65 21

  4. A System Runtime Debugger for Unity ECS

    C# 25 1

  5. Forked from sugi-cho/Animation-Texture-Baker

    Bake Legacy Animations into Textures. Targeting ECS

    C# 41 7

1,707 contributions in the last year

Dec Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Mon Wed Fri
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Contribution activity

November 2021

86 contributions in private repositories Nov 1 – Nov 28
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